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authorLibravatar David <david003@gmx.net>2022-07-16 11:48:18 +0200
committerLibravatar David <david003@gmx.net>2022-07-16 11:48:18 +0200
commit26151af89950d682cb62204461c02bf5abb23016 (patch)
tree51659691ccfe68848ab11a905d1f3e79ace6f165 /godot/scenes
parent4f2bc986240c61bd455742c0cee3c3c796fc5e6b (diff)
parent5678a04042b7b2ea52a927101cf66064535dc272 (diff)
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Merge branch 'BasicDie'
Diffstat (limited to '')
-rw-r--r--godot/scenes/Game.tscn44
1 files changed, 43 insertions, 1 deletions
diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn
index f8b17cb..0eb902d 100644
--- a/godot/scenes/Game.tscn
+++ b/godot/scenes/Game.tscn
@@ -1,8 +1,17 @@
-[gd_scene load_steps=3 format=2]
+[gd_scene load_steps=7 format=2]
[ext_resource path="res://native/Game.gdns" type="Script" id=1]
+[ext_resource path="res://native/BasicDie.gdns" type="Script" id=2]
[ext_resource path="res://scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn" type="PackedScene" id=2]
+[sub_resource type="CubeMesh" id=1]
+
+[sub_resource type="BoxShape" id=2]
+
+[sub_resource type="CubeMesh" id=3]
+
+[sub_resource type="BoxShape" id=4]
+
[node name="Game" type="Spatial"]
script = ExtResource( 1 )
@@ -12,3 +21,36 @@ current = true
fov = 64.6875
[node name="TestSceneUuuhhh" parent="." instance=ExtResource( 2 )]
+
+[node name="RigidBody" type="RigidBody" parent="."]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.25589, 0 )
+script = ExtResource( 2 )
+camera/camera_clamp = Vector2( 1.608, -2.526 )
+shooting/max_force = 30.0
+shooting/up_angle = 1.0
+input/camera_mouse_sensitivity = Vector2( 0.01, 0.008 )
+input/shoot_sensitivity = 0.069
+
+[node name="MeshInstance" type="MeshInstance" parent="RigidBody"]
+mesh = SubResource( 1 )
+material/0 = null
+
+[node name="CollisionShape" type="CollisionShape" parent="RigidBody"]
+shape = SubResource( 2 )
+
+[node name="CameraArmHorizontal" type="Spatial" parent="RigidBody"]
+
+[node name="CameraArmVertical" type="Spatial" parent="RigidBody/CameraArmHorizontal"]
+
+[node name="Camera" type="Camera" parent="RigidBody/CameraArmHorizontal/CameraArmVertical"]
+transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
+
+[node name="StaticBody" type="StaticBody" parent="."]
+transform = Transform( 100, 0, 0, 0, 0.1, 0, 0, 0, 100, 0, 0, 0 )
+
+[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
+mesh = SubResource( 3 )
+material/0 = null
+
+[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
+shape = SubResource( 4 )