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author | cel <cel@blos.sm> | 2022-07-16 22:42:19 +0100 |
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committer | cel <cel@blos.sm> | 2022-07-16 22:42:19 +0100 |
commit | fdbba87b346c6020d7349d0c2cb3793fcdab25f3 (patch) | |
tree | 7c5f3481dc1bd77d332a318d687eb714fea3ef68 /godot/scenes/scripts/roblox-cube.gd | |
parent | 717a665a84dd9ca1b545d57976b87ba77bf11d80 (diff) | |
download | 2022-fdbba87b346c6020d7349d0c2cb3793fcdab25f3.tar.gz 2022-fdbba87b346c6020d7349d0c2cb3793fcdab25f3.tar.bz2 2022-fdbba87b346c6020d7349d0c2cb3793fcdab25f3.zip |
add menu and switch die code from rust to gdscript
Diffstat (limited to '')
-rw-r--r-- | godot/scenes/scripts/roblox-cube.gd | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/godot/scenes/scripts/roblox-cube.gd b/godot/scenes/scripts/roblox-cube.gd deleted file mode 100644 index 453067b..0000000 --- a/godot/scenes/scripts/roblox-cube.gd +++ /dev/null @@ -1,22 +0,0 @@ -extends Spatial - - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" -func on_collision(other): - var ap = get_parent().get_node("AudioStreamPlayer") - ap.play() - - -# Called when the node enters the scene tree for the first time. -func _ready(): - var rb = self - rb.apply_impulse(Vector3(), Vector3(40, 1, 10)) - rb.connect("body_entered", self, "on_collision") - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass - |