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authorLibravatar David <david003@gmx.net>2022-07-16 01:24:18 +0200
committerLibravatar David <david003@gmx.net>2022-07-16 01:32:34 +0200
commitcdc2b9ea0bd97b982411ba4b6e03643937c105ad (patch)
treedd2b7b9918263431071c2effbbe3702e099656f7 /godot/scenes/scripts/roblox-cube.gd
parent81b38765b366bc2823f7a8a3d5ad849a05218c1e (diff)
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-rw-r--r--godot/scenes/scripts/roblox-cube.gd24
1 files changed, 24 insertions, 0 deletions
diff --git a/godot/scenes/scripts/roblox-cube.gd b/godot/scenes/scripts/roblox-cube.gd
new file mode 100644
index 0000000..ac12159
--- /dev/null
+++ b/godot/scenes/scripts/roblox-cube.gd
@@ -0,0 +1,24 @@
+extends Spatial
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+func on_collision(other):
+ print("b")
+ var ap = get_parent().get_node("AudioStreamPlayer")
+ ap.play()
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ var rb = get_node("RigidBody")
+ rb.apply_impulse(Vector3(), Vector3(40, 1, 10))
+ rb.connect("body_entered", self, "on_collision")
+ print("a")
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+