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author | cel <cel@blos.sm> | 2022-07-16 22:49:16 +0100 |
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committer | cel <cel@blos.sm> | 2022-07-16 22:49:16 +0100 |
commit | c5bacb265a477f1f80be6a9fbdabc072fc074a59 (patch) | |
tree | 96274e9b60682415f31b266bc57ccf0d5bc34bfe /godot/scenes/objects | |
parent | 373b0d66678a349d39146262d5b288b39c5cb1e1 (diff) | |
parent | fdbba87b346c6020d7349d0c2cb3793fcdab25f3 (diff) | |
download | 2022-c5bacb265a477f1f80be6a9fbdabc072fc074a59.tar.gz 2022-c5bacb265a477f1f80be6a9fbdabc072fc074a59.tar.bz2 2022-c5bacb265a477f1f80be6a9fbdabc072fc074a59.zip |
merged menu branch
Diffstat (limited to '')
-rw-r--r-- | godot/scenes/Die.tscn (renamed from godot/scenes/objects/W8.tscn) | 21 | ||||
-rw-r--r-- | godot/scenes/objects/Player.tscn | 18 | ||||
-rw-r--r-- | godot/scenes/objects/old/Die.tscn | 11 |
3 files changed, 32 insertions, 18 deletions
diff --git a/godot/scenes/objects/W8.tscn b/godot/scenes/Die.tscn index 8766011..57594ed 100644 --- a/godot/scenes/objects/W8.tscn +++ b/godot/scenes/Die.tscn @@ -1,5 +1,10 @@ +<<<<<<< HEAD:godot/scenes/objects/W8.tscn [gd_scene load_steps=6 format=2] +======= +[gd_scene load_steps=5 format=2] +>>>>>>> menu:godot/scenes/Die.tscn +[ext_resource path="res://scenes/Die.gd" type="Script" id=1] [ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2] [sub_resource type="ArrayMesh" id=1] @@ -20,11 +25,16 @@ surfaces/0 = { [sub_resource type="ConvexPolygonShape" id=2] points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 ) +<<<<<<< HEAD:godot/scenes/objects/W8.tscn [sub_resource type="SphereShape" id=3] [sub_resource type="SphereMesh" id=4] [node name="RigidBody" type="RigidBody"] +======= +[node name="Die" type="RigidBody"] +script = ExtResource( 1 ) +>>>>>>> menu:godot/scenes/Die.tscn [node name="MeshDie" type="MeshInstance" parent="."] mesh = SubResource( 1 ) @@ -34,6 +44,7 @@ material/0 = null [node name="CollisionShapeDie" type="CollisionShape" parent="."] shape = SubResource( 2 ) +<<<<<<< HEAD:godot/scenes/objects/W8.tscn [node name="CollisionShapeSphere" type="CollisionShape" parent="."] transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 ) shape = SubResource( 3 ) @@ -44,3 +55,13 @@ transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 0.7, 0, 0, 0 ) visible = false mesh = SubResource( 4 ) material/0 = ExtResource( 2 ) +======= +[node name="CamRoot" type="Spatial" parent="."] + +[node name="Horizontal" type="Spatial" parent="CamRoot"] + +[node name="Vertical" type="Spatial" parent="CamRoot/Horizontal"] + +[node name="Camera" type="ClippedCamera" parent="CamRoot/Horizontal/Vertical"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.1285 ) +>>>>>>> menu:godot/scenes/Die.tscn diff --git a/godot/scenes/objects/Player.tscn b/godot/scenes/objects/Player.tscn deleted file mode 100644 index cc3662e..0000000 --- a/godot/scenes/objects/Player.tscn +++ /dev/null @@ -1,18 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://scenes/objects/W8.tscn" type="PackedScene" id=1] -[ext_resource path="res://scenes/objects/Camera.tscn" type="PackedScene" id=2] -[ext_resource path="res://native/BasicDie.gdns" type="Script" id=3] - -[node name="PlayerRoot" type="Spatial"] -script = ExtResource( 3 ) -camera/camera_clamp = Vector2( 0, -1.3 ) -shooting/max_force = 30.0 -shooting/up_angle = 0.3 -shooting/stopping_velocity = 0.003 - -[node name="W8" parent="." instance=ExtResource( 1 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 ) - -[node name="Camera" parent="." instance=ExtResource( 2 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 ) diff --git a/godot/scenes/objects/old/Die.tscn b/godot/scenes/objects/old/Die.tscn new file mode 100644 index 0000000..cab0d15 --- /dev/null +++ b/godot/scenes/objects/old/Die.tscn @@ -0,0 +1,11 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://scenes/Die.tscn" type="PackedScene" id=1] + +[node name="Die" type="Spatial"] + +[node name="Die" parent="." instance=ExtResource( 1 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 ) + +[node name="CamRoot" type="Spatial" parent="Die"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.1, 0 ) |