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authorLibravatar David <david003@gmx.net>2022-07-16 01:24:18 +0200
committerLibravatar David <david003@gmx.net>2022-07-16 01:32:34 +0200
commitcdc2b9ea0bd97b982411ba4b6e03643937c105ad (patch)
treedd2b7b9918263431071c2effbbe3702e099656f7 /godot/scenes/objects/W8.tscn
parent81b38765b366bc2823f7a8a3d5ad849a05218c1e (diff)
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-rw-r--r--godot/scenes/objects/W8.tscn (renamed from godot/scenes/W8.tscn)5
1 files changed, 5 insertions, 0 deletions
diff --git a/godot/scenes/W8.tscn b/godot/scenes/objects/W8.tscn
index 1cf2dba..b73df95 100644
--- a/godot/scenes/W8.tscn
+++ b/godot/scenes/objects/W8.tscn
@@ -24,6 +24,8 @@ points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.92937
[node name="W8" instance=ExtResource( 1 )]
[node name="RigidBody" type="RigidBody" parent="." index="0"]
+contacts_reported = 6
+contact_monitor = true
[node name="Cone" type="MeshInstance" parent="RigidBody" index="0"]
mesh = SubResource( 1 )
@@ -32,3 +34,6 @@ material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="RigidBody" index="1"]
shape = SubResource( 2 )
+
+[node name="Cone" parent="." index="1"]
+visible = false