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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 16:07:47 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 16:07:47 +0200
commit48d4f9de2536be2617aec3d58697a0db061d038c (patch)
tree0a6cea93fd383891223ade22196b76b6b46a885c /godot/scenes/objects/GoalTriggerBox.gd
parent55a6ea0d4e550af312e3d66799ac226623653b65 (diff)
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level loading is supported now
Diffstat (limited to '')
-rw-r--r--godot/scenes/objects/GoalTriggerBox.gd15
1 files changed, 4 insertions, 11 deletions
diff --git a/godot/scenes/objects/GoalTriggerBox.gd b/godot/scenes/objects/GoalTriggerBox.gd
index 9659520..208a2f3 100644
--- a/godot/scenes/objects/GoalTriggerBox.gd
+++ b/godot/scenes/objects/GoalTriggerBox.gd
@@ -1,22 +1,15 @@
extends Area
-const Loader = preload("res://scenes/Game.gd")
-var loader: Loader = null
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- loader = get_node("/root/Game")
+var loader
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass
+func _on_GoalTriggerZone_tree_entered():
+ loader = get_node("/root/Game")
-func _on_Area_body_entered(body: RigidBody):
+func _on_GoalTriggerZone_body_entered(body :RigidBody):
# return when body is not a rigidbody
if body == null:
return
loader.end_level()
-