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author | cel <cel@blos.sm> | 2022-07-17 07:11:45 +0100 |
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committer | cel <cel@blos.sm> | 2022-07-17 07:11:45 +0100 |
commit | 88fdf66db3dfc1c761860f1b18254a239e0e64e6 (patch) | |
tree | 7e4852117cd26b367fd78943a3f324f58d0a4d21 /godot/scenes/Die.tscn | |
parent | 6cdf5b1fc587bfa7f3ed8b3388c232269946a5da (diff) | |
download | 2022-88fdf66db3dfc1c761860f1b18254a239e0e64e6.tar.gz 2022-88fdf66db3dfc1c761860f1b18254a239e0e64e6.tar.bz2 2022-88fdf66db3dfc1c761860f1b18254a239e0e64e6.zip |
fix ball bug
Diffstat (limited to '')
-rw-r--r-- | godot/scenes/Die.tscn | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn index 2afc4f3..bab53ad 100644 --- a/godot/scenes/Die.tscn +++ b/godot/scenes/Die.tscn @@ -3,7 +3,8 @@ [ext_resource path="res://scenes/Die.gd" type="Script" id=1] [ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2] -[sub_resource type="PhysicsMaterial" id=3] +[sub_resource type="PhysicsMaterial" id=7] +friction = 0.0 [sub_resource type="ConvexPolygonShape" id=2] points = PoolVector3Array( -0.0850063, -0.879389, -0.0282584, 0.0288993, 0.929375, 0.0289349, 0.0288993, 0.929375, -0.0289349, 0.929367, -0.0289314, 0.0289314, -0.0289784, -0.0289338, 0.929338, -0.929369, 0.028929, 0.028929, 0.0288993, -0.0289349, -0.929375, 0.0288993, -0.929375, 0.0289349, -0.0850063, 0.0282584, -0.879389, 0.0282247, 0.084959, 0.87945, 0.857489, 0.056933, -0.0855785, -0.879454, -0.0849424, 0.0282549, 0.0570775, -0.885814, -0.0571088, 0.0570775, -0.0571088, 0.885814, -0.0571532, 0.885743, -0.0571043, -0.0571532, 0.885743, 0.0571043, 0.0570775, 0.0571088, -0.885814, -0.885806, -0.057097, -0.057097, 0.879446, 0.0849494, 0.0282572, 0.857335, -0.0571018, -0.0855632, -0.0571532, 0.0571043, 0.885743, -0.0571532, -0.885743, 0.0571043, -0.885806, 0.057097, -0.057097, -0.0571532, -0.0571043, -0.885743, 0.0570775, 0.0571088, 0.885814, -0.0571532, -0.885743, -0.0571043, -0.0571532, 0.0571043, -0.885743, 0.0570775, -0.885814, 0.0571088, 0.0570775, 0.885814, 0.0571088, -0.0571532, -0.0571043, 0.885743, -0.885806, 0.057097, 0.057097, 0.0570775, 0.885814, -0.0571088, 0.0570775, -0.0571088, -0.885814, 0.857335, -0.0571018, 0.0855632, -0.885806, -0.057097, 0.057097, 0.857489, 0.056933, 0.0855785, 0.929425, 0.0287513, -0.0289333, 0.929367, -0.0289314, -0.0289314, -0.0289784, 0.929338, -0.0289338, 0.0288993, 0.0289349, -0.929375, -0.929369, -0.028929, -0.028929, -0.0283039, -0.87942, -0.0849561, 0.084933, 0.0282608, 0.879461, -0.0289784, 0.929338, 0.0289338, -0.0289784, -0.0289338, -0.929338, -0.0289784, 0.0289338, 0.929338, 0.0288993, -0.0289349, 0.929375, 0.0288993, -0.929375, -0.0289349, -0.0289784, -0.929338, 0.0289338, -0.929369, 0.028929, -0.028929, -0.0283039, 0.0849561, -0.87942, -0.879454, -0.0282549, 0.0849424, 0.879512, 0.0280816, 0.0849558, 0.879446, -0.0849494, -0.0282572, -0.0282988, -0.822574, 0.141805, 0.17021, 0.0280745, -0.794261, -0.879454, 0.0849424, -0.0282549, -0.0283039, 0.87942, 0.0849561, 0.0282247, 0.87945, -0.084959, 0.0282247, -0.084959, -0.87945, -0.879454, -0.0282549, -0.0849424, -0.0850063, 0.0282584, 0.879389, -0.0850063, 0.879389, 0.0282584, 0.084933, -0.0282608, 0.879461 ) @@ -32,7 +33,10 @@ radius = 0.1 [node name="Die" type="RigidBody"] collision_mask = 3 -physics_material_override = SubResource( 3 ) +physics_material_override = SubResource( 7 ) +linear_damp = 0.0 +angular_velocity = Vector3( 0, 0, 0.009 ) +angular_damp = 1.5 script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] |