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author | David <david003@gmx.net> | 2022-07-17 17:33:55 +0200 |
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committer | David <david003@gmx.net> | 2022-07-17 17:33:55 +0200 |
commit | 0e33b66901e23e935bc2ba33d66e3c377261ebb8 (patch) | |
tree | 9b8b4bdec910ffe1aea9b66744f87aa8633fe89e /godot/scenes/Die.tscn | |
parent | 97ec14041a61b10287489120d755770d4d61f444 (diff) | |
download | 2022-0e33b66901e23e935bc2ba33d66e3c377261ebb8.tar.gz 2022-0e33b66901e23e935bc2ba33d66e3c377261ebb8.tar.bz2 2022-0e33b66901e23e935bc2ba33d66e3c377261ebb8.zip |
+1 animation
Diffstat (limited to '')
-rw-r--r-- | godot/scenes/Die.tscn | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn index 69727f1..5a605a5 100644 --- a/godot/scenes/Die.tscn +++ b/godot/scenes/Die.tscn @@ -1,10 +1,11 @@ -[gd_scene load_steps=15 format=2] +[gd_scene load_steps=17 format=2] [ext_resource path="res://scenes/Die.gd" type="Script" id=1] [ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2] [ext_resource path="res://assets/textures/circles.png" type="Texture" id=3] [ext_resource path="res://assets/fonts/default_dynamicfont.tres" type="DynamicFont" id=4] [ext_resource path="res://assets/fonts/default_dynamicfontdata.tres" type="DynamicFontData" id=5] +[ext_resource path="res://assets/textures/plus1.png" type="Texture" id=6] [sub_resource type="PhysicsMaterial" id=7] friction = 0.0 @@ -31,6 +32,19 @@ surfaces/0 = { [sub_resource type="SphereMesh" id=5] +[sub_resource type="SpatialMaterial" id=11] +resource_name = "paintGreen(Clone)" +flags_transparent = true +vertex_color_use_as_albedo = true +albedo_color = Color( 1, 0, 0.878431, 0.470588 ) +metallic = 0.64 +metallic_specular = 0.77 +emission_enabled = true +emission = Color( 0.909804, 0.121569, 0.85098, 1 ) +emission_energy = 0.82 +emission_operator = 0 +emission_on_uv2 = false + [sub_resource type="SphereShape" id=6] radius = 0.1 @@ -69,9 +83,10 @@ shape = SubResource( 4 ) disabled = true [node name="Ball" type="MeshInstance" parent="BallShape"] +transform = Transform( 1, -5.64916e-05, 0.000827505, 5.58374e-05, 1, 0.000824323, -0.00082755, -0.000824278, 0.999999, 0, 0, 0 ) mesh = SubResource( 5 ) skeleton = NodePath("../..") -material/0 = null +material/0 = SubResource( 11 ) [node name="CamRoot" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 15.0578, 0 ) @@ -188,3 +203,7 @@ opacity = 0.43 pixel_size = 0.0071 axis = 1 texture = ExtResource( 3 ) + +[node name="SpritePlus1" type="Sprite3D" parent="PowerUI3D"] +transform = Transform( -0.6, 0, -5.24537e-08, 0, 0.6, 0, 5.24537e-08, 0, -0.6, 0, 1.58297, 0.897554 ) +texture = ExtResource( 6 ) |