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authorLibravatar David <david003@gmx.net>2022-07-17 17:33:55 +0200
committerLibravatar David <david003@gmx.net>2022-07-17 17:33:55 +0200
commit0e33b66901e23e935bc2ba33d66e3c377261ebb8 (patch)
tree9b8b4bdec910ffe1aea9b66744f87aa8633fe89e /godot/scenes/Die.tscn
parent97ec14041a61b10287489120d755770d4d61f444 (diff)
download2022-0e33b66901e23e935bc2ba33d66e3c377261ebb8.tar.gz
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+1 animation
Diffstat (limited to '')
-rw-r--r--godot/scenes/Die.tscn23
1 files changed, 21 insertions, 2 deletions
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index 69727f1..5a605a5 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -1,10 +1,11 @@
-[gd_scene load_steps=15 format=2]
+[gd_scene load_steps=17 format=2]
[ext_resource path="res://scenes/Die.gd" type="Script" id=1]
[ext_resource path="res://assets/game_objects/W8baseColor_Mat.material" type="Material" id=2]
[ext_resource path="res://assets/textures/circles.png" type="Texture" id=3]
[ext_resource path="res://assets/fonts/default_dynamicfont.tres" type="DynamicFont" id=4]
[ext_resource path="res://assets/fonts/default_dynamicfontdata.tres" type="DynamicFontData" id=5]
+[ext_resource path="res://assets/textures/plus1.png" type="Texture" id=6]
[sub_resource type="PhysicsMaterial" id=7]
friction = 0.0
@@ -31,6 +32,19 @@ surfaces/0 = {
[sub_resource type="SphereMesh" id=5]
+[sub_resource type="SpatialMaterial" id=11]
+resource_name = "paintGreen(Clone)"
+flags_transparent = true
+vertex_color_use_as_albedo = true
+albedo_color = Color( 1, 0, 0.878431, 0.470588 )
+metallic = 0.64
+metallic_specular = 0.77
+emission_enabled = true
+emission = Color( 0.909804, 0.121569, 0.85098, 1 )
+emission_energy = 0.82
+emission_operator = 0
+emission_on_uv2 = false
+
[sub_resource type="SphereShape" id=6]
radius = 0.1
@@ -69,9 +83,10 @@ shape = SubResource( 4 )
disabled = true
[node name="Ball" type="MeshInstance" parent="BallShape"]
+transform = Transform( 1, -5.64916e-05, 0.000827505, 5.58374e-05, 1, 0.000824323, -0.00082755, -0.000824278, 0.999999, 0, 0, 0 )
mesh = SubResource( 5 )
skeleton = NodePath("../..")
-material/0 = null
+material/0 = SubResource( 11 )
[node name="CamRoot" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 15.0578, 0 )
@@ -188,3 +203,7 @@ opacity = 0.43
pixel_size = 0.0071
axis = 1
texture = ExtResource( 3 )
+
+[node name="SpritePlus1" type="Sprite3D" parent="PowerUI3D"]
+transform = Transform( -0.6, 0, -5.24537e-08, 0, 0.6, 0, 5.24537e-08, 0, -0.6, 0, 1.58297, 0.897554 )
+texture = ExtResource( 6 )