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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 05:23:06 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 05:23:06 +0200
commitee5124e87ac68b3628fcaa7f08a56fa139449014 (patch)
tree4c93cc29c480c53ded44d28b82f26d40c5943c85 /godot/scenes/Die.gd
parentfab6add55efe3fe00c8eec75d71514bd4085ba6e (diff)
parent924cca25c4ba3f8503f2455082491d574720aaec (diff)
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Merge branch 'Facing'
Diffstat (limited to '')
-rw-r--r--godot/scenes/Die.gd25
1 files changed, 20 insertions, 5 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index 558af14..f7d51d5 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -24,6 +24,14 @@ var previous_bounciness = 0
var _game: Game = null
+enum buff {
+ none,
+ stroke,
+ bounce,
+ phase,
+ ball
+}
+
# Called when the node enters the scene tree for the first time.
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
@@ -92,11 +100,9 @@ func _physics_process(delta):
if dice_is_moving == true and angular_velocity.length() < 0.01 and linear_velocity.length() < 0.01:
dice_is_moving = false
- get_upwards_side()
+ get_buff_from_upwards_side()
elif dice_is_moving == false and angular_velocity.length() >= 0.01 and linear_velocity.length() >= 0.01:
dice_is_moving = true
-
-
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -108,8 +114,17 @@ func _physics_process(delta):
BUFFS
"""
-func get_upwards_side():
- return 0
+func get_buff_from_upwards_side():
+ if $Plus1.get_overlapping_areas().size() > 0 || $Plus2.get_overlapping_areas().size() > 0:
+ return buff.stroke
+ if $Ball1.get_overlapping_areas().size() > 0 || $Ball2.get_overlapping_areas().size() > 0:
+ return buff.ball
+ if $Bounce1.get_overlapping_areas().size() > 0 || $Bounce2.get_overlapping_areas().size() > 0:
+ return buff.bounce
+ if $Phase1.get_overlapping_areas().size() > 0 || $Phase2.get_overlapping_areas().size() > 0:
+ return buff.phase
+
+ return buff.none
func extra_stroke():