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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 04:32:58 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 04:32:58 +0200
commit7e66ac4ff518e6aa091c7ccfe567e31fa1f51994 (patch)
treedafa109d8d7473f1e8add0c05e3f5b8140165ae0
parentb48d4853d0e6a6c627043f53e100354e523c29c1 (diff)
download2022-7e66ac4ff518e6aa091c7ccfe567e31fa1f51994.tar.gz
2022-7e66ac4ff518e6aa091c7ccfe567e31fa1f51994.tar.bz2
2022-7e66ac4ff518e6aa091c7ccfe567e31fa1f51994.zip
made sure strokes are updated after each one
Diffstat (limited to '')
-rw-r--r--godot/scenes/Die.gd5
-rw-r--r--godot/scenes/Die.tscn1
-rw-r--r--godot/scenes/Game.gd1
-rw-r--r--godot/scenes/levels/level1/level1.tscn14
4 files changed, 12 insertions, 9 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index 9341bc1..878b7be 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -14,7 +14,7 @@ var mouse_origin = Vector2(0,0)
var die_launch_force_magnitude = 0
var die_launch_force_direction = Vector3(0,0,0)
var die_launch_force = Vector3(0,0,0)
-var die_launch_force_multiplier = 0.05
+var die_launch_force_multiplier = 0.001
var left_pressed = false
var mat
@@ -60,8 +60,9 @@ func _input(event):
die_launch_force_direction = $CamRoot/Horizontal/Vertical/Camera.get_global_transform().basis
die_launch_force_direction = -die_launch_force_direction.z
die_launch_force = die_launch_force_direction * die_launch_force_magnitude * die_launch_force_multiplier
- self.apply_central_impulse(die_launch_force)
+ self.apply_impulse(global_transform.origin, die_launch_force)
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+ _game.add_stroke()
if event is InputEventMouseMotion:
camrot_h += -event.relative.x * sensitivity
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn
index bbd73ed..757cceb 100644
--- a/godot/scenes/Die.tscn
+++ b/godot/scenes/Die.tscn
@@ -59,6 +59,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 15.0578, 0 )
[node name="Camera" type="ClippedCamera" parent="CamRoot/Horizontal/Vertical"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.1285 )
+current = true
far = 8192.0
margin = 0.57
process_mode = 1
diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd
index 8b86263..f53c39a 100644
--- a/godot/scenes/Game.gd
+++ b/godot/scenes/Game.gd
@@ -60,6 +60,7 @@ func revoke_stroke():
func open_scoreboard():
+ strokes_per_level[current_level_id] = current_strokes
$Scoreboard.update_values(strokes_per_level, PAR)
$Scoreboard.show()
diff --git a/godot/scenes/levels/level1/level1.tscn b/godot/scenes/levels/level1/level1.tscn
index 634d7bb..04049d4 100644
--- a/godot/scenes/levels/level1/level1.tscn
+++ b/godot/scenes/levels/level1/level1.tscn
@@ -7,6 +7,7 @@
[ext_resource path="res://assets/game_objects/beamTurret.glb" type="PackedScene" id=5]
[ext_resource path="res://assets/game_objects/window(Clone).material" type="Material" id=6]
[ext_resource path="res://scenes/Die.tscn" type="PackedScene" id=7]
+[ext_resource path="res://scenes/objects/GoalZone.tscn" type="PackedScene" id=8]
[sub_resource type="ConcavePolygonShape" id=4]
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@@ -62,8 +63,6 @@ points = PoolVector3Array( 0.639679, 0.116664, -0.364341, 0.828143, 0.2, 0.18101
[sub_resource type="ConvexPolygonShape" id=20]
points = PoolVector3Array( -0.71742, 0.11773, -0.254227, -0.388641, 0.201786, -0.447582, -0.388641, 0.112117, -0.447582, -0.728268, 0.107464, 0.231456, -0.828143, 0.2, 0.181011, -0.599265, 0.197787, -0.408004, -0.717416, 0.201786, 0.195001, -0.514534, 0.11479, -0.48653, -0.828732, 0.113785, 0.181933, -0.78306, 0.196238, -0.110443, -0.817494, 0.116032, 0.0278944, -0.4, 0.199515, -0.489681, -0.514534, 0.199112, -0.48653, -0.73199, 0.196678, -0.228984, -0.639679, 0.116664, -0.364341, -0.4, 0.114388, -0.489681, -0.78306, 0.117664, -0.110443, -0.817494, 0.197871, 0.0278944, -0.639679, 0.197239, -0.364341, -0.73199, 0.117225, -0.228984, -0.599265, 0.116116, -0.408004 )
-[sub_resource type="BoxShape" id=3]
-
[sub_resource type="BoxShape" id=21]
[sub_resource type="CylinderMesh" id=22]
@@ -166,11 +165,8 @@ shape = SubResource( 19 )
transform = Transform( -1.222, 0, -2.22395e-06, 0, 30, 0, 2.22395e-06, 0, -1.222, -0.0397539, -6.27184, -6.92309 )
shape = SubResource( 20 )
-[node name="Area" type="Area" parent="Spatial/StaticBody level"]
-
-[node name="victorycollision" type="CollisionShape" parent="Spatial/StaticBody level/Area"]
-transform = Transform( 0.121517, 0, 0, 0, 0.130879, 0, 0, 0, 0.121517, 0, -2.8502, -7.1767 )
-shape = SubResource( 3 )
+[node name="GoalZone" parent="Spatial/StaticBody level" instance=ExtResource( 8 )]
+transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -0.000546885, -2.79064, -7.17821 )
[node name="StaticBody turret" type="StaticBody" parent="Spatial"]
transform = Transform( 0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -0.0730354, -2.66775, -2.27479 )
@@ -194,6 +190,8 @@ shape = SubResource( 21 )
[node name="Beams1" type="StaticBody" parent="Spatial"]
transform = Transform( 0.254558, 1.64636e-10, 0.0106066, -5.58794e-09, 0.015, 0, -0.254558, -1.64636e-10, 0.0106066, 0.128531, -2.11866, -2.47778 )
+collision_layer = 2
+collision_mask = 3
[node name="MeshInstance" type="MeshInstance" parent="Spatial/Beams1"]
transform = Transform( -1.02354e-07, 0.8, 0, -2.34158, -3.49691e-08, 0, 0, 0, 0.8, 0, 0, 0 )
@@ -246,6 +244,8 @@ shape = SubResource( 21 )
[node name="Beams2" type="StaticBody" parent="Spatial"]
transform = Transform( 0.254558, 1.64636e-10, -0.0106066, -5.58794e-09, 0.015, 0, 0.254558, 1.64636e-10, 0.0106066, -0.126502, -2.11866, -4.48365 )
+collision_layer = 3
+collision_mask = 3
[node name="MeshInstance" type="MeshInstance" parent="Spatial/Beams2"]
transform = Transform( -1.02354e-07, 0.8, 0, -2.34158, -3.49691e-08, 0, 0, 0, 0.8, 0, 0, 0 )