//! The tokenizer glues states from the state machine together. //! //! It facilitates everything needed to turn codes into tokens and events with //! a state machine. //! It also enables logic needed for parsing markdown, such as an [`attempt`][] //! to parse something, which can succeed or, when unsuccessful, revert the //! attempt. //! Similarly, a [`check`][] exists, which does the same as an `attempt` but //! reverts even if successful. //! //! [`attempt`]: Tokenizer::attempt //! [`check`]: Tokenizer::check use crate::constant::TAB_SIZE; use std::collections::HashMap; /// Semantic label of a span. // To do: figure out how to share this so extensions can add their own stuff, // though perhaps that’s impossible and we should inline all extensions? // To do: document each variant. #[derive(Debug, Clone, PartialEq)] pub enum TokenType { Autolink, AutolinkMarker, AutolinkProtocol, AutolinkEmail, BlankLineEnding, BlankLineWhitespace, CharacterEscape, CharacterEscapeMarker, CharacterEscapeValue, CharacterReference, CharacterReferenceMarker, CharacterReferenceMarkerNumeric, CharacterReferenceMarkerHexadecimal, CharacterReferenceMarkerSemi, CharacterReferenceValue, CodeFenced, CodeFencedFence, CodeFencedFenceSequence, CodeFencedFenceWhitespace, CodeFencedFenceInfo, CodeFencedFenceMeta, CodeFlowChunk, CodeIndented, CodeIndentedPrefixWhitespace, CodeText, CodeTextSequence, CodeTextLineEnding, CodeTextData, Content, Data, Definition, DefinitionLabel, DefinitionLabelMarker, DefinitionLabelData, DefinitionMarker, DefinitionDestination, DefinitionDestinationLiteral, DefinitionDestinationLiteralMarker, DefinitionDestinationRaw, DefinitionDestinationString, DefinitionTitle, DefinitionTitleMarker, DefinitionTitleString, HardBreakEscape, HardBreakEscapeMarker, HardBreakTrailing, HardBreakTrailingSpace, HeadingAtx, HeadingAtxSequence, HeadingAtxWhitespace, HeadingAtxText, HeadingSetext, HeadingSetextText, HeadingSetextUnderline, HtmlFlow, HtmlFlowData, HtmlText, HtmlTextData, LineEnding, Paragraph, ThematicBreak, ThematicBreakSequence, ThematicBreakWhitespace, Whitespace, // Chunks are tokenizer, but unraveled by `subtokenize`. ChunkContent, ChunkString, ChunkText, } /// Enum representing a character code. #[derive(Debug, Clone, Copy, PartialEq)] pub enum Code { /// End of the input stream (called eof). None, /// Used to make parsing line endings easier as it represents both /// `Code::Char('\r')` and `Code::Char('\n')` combined. CarriageReturnLineFeed, /// the expansion of a tab (`Code::Char('\t')`), depending on where the tab /// ocurred, it’s followed by 0 to 3 (both inclusive) `Code::VirtualSpace`s. VirtualSpace, /// The most frequent variant of this enum is `Code::Char(char)`, which just /// represents a char, but micromark adds meaning to certain other values. Char(char), } /// A location in the document (`line`/`column`/`offset`). /// /// The interface for the location in the document comes from unist `Point`: /// . #[derive(Debug, Clone, PartialEq)] pub struct Point { /// 1-indexed line number. pub line: usize, /// 1-indexed column number. /// Note that this is increases up to a tab stop for tabs. /// Some editors count tabs as 1 character, so this position is not always /// the same as editors. pub column: usize, /// 0-indexed position in the document. pub offset: usize, } /// Possible event types. #[derive(Debug, PartialEq, Clone)] pub enum EventType { /// The start of something. Enter, /// The end of something. Exit, } /// Something semantic happening somewhere. #[derive(Debug, Clone)] pub struct Event { pub event_type: EventType, pub token_type: TokenType, pub point: Point, pub index: usize, pub previous: Option, pub next: Option, } /// The essence of the state machine are functions: `StateFn`. /// It’s responsible for dealing with that single passed [`Code`][]. /// It yields a [`StateFnResult`][]. pub type StateFn = dyn FnOnce(&mut Tokenizer, Code) -> StateFnResult; /// Each [`StateFn`][] yields something back: primarily the state. /// In certain cases, it can also yield back up parsed codes that were passed down. pub type StateFnResult = (State, Option>); /// The result of a state. pub enum State { /// There is a future state: a boxed [`StateFn`][] to pass the next code to. Fn(Box), /// The state is successful. Ok, /// The state is not successful. Nok, } /// The internal state of a tokenizer, not to be confused with states from the /// state machine, this instead is all the information about where we currently /// are and what’s going on. #[derive(Debug, Clone)] struct InternalState { /// Length of `events`. We only add to events, so reverting will just pop stuff off. events_len: usize, /// Length of the stack. It’s not allowed to decrease the stack in a check or an attempt. stack_len: usize, /// Previous code. previous: Code, /// Current code. current: Code, /// `index` in codes of the current code. index: usize, /// Current relative and absolute position in the file. point: Point, } /// A tokenizer itself. #[derive(Debug)] pub struct Tokenizer { column_start: HashMap, /// Track whether a character is expected to be consumed, and whether it’s /// actually consumed /// /// Tracked to make sure everything’s valid. consumed: bool, /// Semantic labels of one or more codes in `codes`. pub events: Vec, /// Hierarchy of semantic labels. /// /// Tracked to make sure everything’s valid. stack: Vec, /// Previous character code. pub previous: Code, /// Current character code. current: Code, /// `index` in codes of the current code. index: usize, /// Current relative and absolute place in the file. point: Point, } impl Tokenizer { /// Create a new tokenizer. pub fn new(point: Point, index: usize) -> Tokenizer { Tokenizer { previous: Code::None, current: Code::None, column_start: HashMap::new(), index, consumed: true, point, stack: vec![], events: vec![], } } /// Prepare for a next code to get consumed. fn expect(&mut self, code: Code) { assert!(self.consumed, "expected previous character to be consumed"); self.consumed = false; self.current = code; } pub fn define_skip(&mut self, point: &Point, index: usize) { self.column_start.insert(point.line, point.column); self.account_for_potential_skip(); log::debug!("position: define skip: `{:?}` ({:?})", point, index); } fn account_for_potential_skip(&mut self) { match self.column_start.get(&self.point.line) { None => {} Some(next_column) => { if self.point.column == 1 { let col = *next_column; self.point.column = col; self.point.offset += col - 1; self.index += col - 1; } } }; } /// Consume the current character. /// Each [`StateFn`][] is expected to call this to signal that this code is /// used, or call a next `StateFn`. pub fn consume(&mut self, code: Code) { assert_eq!( code, self.current, "expected given code to equal expected code" ); log::debug!("consume: `{:?}` ({:?})", code, self.point); assert!(!self.consumed, "expected code to not have been consumed: this might be because `x(code)` instead of `x` was returned"); match code { Code::CarriageReturnLineFeed | Code::Char('\n' | '\r') => { self.point.line += 1; self.point.column = 1; self.point.offset += if code == Code::CarriageReturnLineFeed { 2 } else { 1 }; self.account_for_potential_skip(); log::debug!("position: after eol: `{:?}`", self.point); } Code::VirtualSpace => { // Empty. } _ => { self.point.column += 1; self.point.offset += 1; } } self.index += 1; self.previous = code; // Mark as consumed. self.consumed = true; } /// Mark the start of a semantic label. pub fn enter(&mut self, token_type: TokenType) { log::debug!("enter `{:?}` ({:?})", token_type, self.point); let event = Event { event_type: EventType::Enter, token_type: token_type.clone(), point: self.point.clone(), index: self.index, previous: None, next: None, }; self.events.push(event); self.stack.push(token_type); } /// Mark the end of a semantic label. pub fn exit(&mut self, token_type: TokenType) { let token_on_stack = self.stack.pop().expect("cannot close w/o open tokens"); assert_eq!( token_on_stack, token_type, "expected exit TokenType to match current TokenType" ); let ev = self.events.last().expect("cannot close w/o open event"); let point = self.point.clone(); assert!( token_on_stack != ev.token_type || ev.point != point, "expected non-empty TokenType" ); log::debug!("exit `{:?}` ({:?})", token_type, self.point); let event = Event { event_type: EventType::Exit, token_type, point, index: self.index, previous: None, next: None, }; self.events.push(event); } /// Capture the internal state. fn capture(&mut self) -> InternalState { InternalState { index: self.index, previous: self.previous, current: self.current, point: self.point.clone(), events_len: self.events.len(), stack_len: self.stack.len(), } } /// Apply the internal state. fn free(&mut self, previous: InternalState) { self.index = previous.index; self.previous = previous.previous; self.current = previous.current; self.point = previous.point; assert!( self.events.len() >= previous.events_len, "expected to restore less events than before" ); self.events.truncate(previous.events_len); assert!( self.stack.len() >= previous.stack_len, "expected to restore less stack items than before" ); self.stack.truncate(previous.stack_len); } /// To do. pub fn go( &mut self, state: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, ok: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, ) -> Box { // To do: could we *not* capture? // As this state can return `nok`, it must be wrapped in a higher attempt, // which has captured things and will revert on `nok` already? let previous = self.capture(); attempt_impl( state, vec![], |result: (Vec, Vec), is_ok, tokenizer: &mut Tokenizer| { let codes = if is_ok { result.1 } else { result.0 }; log::debug!( "go: {:?}, codes: {:?}, at {:?}", is_ok, codes, tokenizer.point ); if is_ok { tokenizer.feed(&codes, ok, false) } else { tokenizer.free(previous); (State::Nok, None) } }, ) } /// Check if `state` and its future states are successful or not. /// /// This captures the current state of the tokenizer, returns a wrapped /// state that captures all codes and feeds them to `state` and its future /// states until it yields [`State::Ok`][] or [`State::Nok`][]. /// It then applies the captured state, calls `done`, and feeds all /// captured codes to its future states. pub fn check( &mut self, state: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, done: impl FnOnce(bool) -> Box + 'static, ) -> Box { let previous = self.capture(); attempt_impl( state, vec![], |result: (Vec, Vec), ok, tokenizer: &mut Tokenizer| { let codes = result.0; tokenizer.free(previous); log::debug!( "check: {:?}, codes: {:?}, at {:?}", ok, codes, tokenizer.point ); let result = done(ok); tokenizer.feed(&codes, result, false) }, ) } /// Attempt to parse with `state` and its future states, reverting if /// unsuccessful. /// /// This captures the current state of the tokenizer, returns a wrapped /// state that captures all codes and feeds them to `state` and its future /// states until it yields [`State::Ok`][], at which point it calls `done` /// and yields its result. /// If instead [`State::Nok`][] was yielded, the captured state is applied, /// `done` is called, and all captured codes are fed to its future states. pub fn attempt( &mut self, state: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, done: impl FnOnce(bool) -> Box + 'static, ) -> Box { let previous = self.capture(); attempt_impl( state, vec![], |result: (Vec, Vec), ok, tokenizer: &mut Tokenizer| { let codes = if ok { result.1 } else { tokenizer.free(previous); result.0 }; log::debug!( "attempt: {:?}, codes: {:?}, at {:?}", ok, codes, tokenizer.point ); let result = done(ok); tokenizer.feed(&codes, result, false) }, ) } // To do: lifetimes, boxes, lmao. pub fn attempt_2( &mut self, a: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, b: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, done: impl FnOnce(bool) -> Box + 'static, ) -> Box { self.call_multiple( false, Some(Box::new(a)), Some(Box::new(b)), None, None, None, None, None, done, ) } pub fn attempt_3( &mut self, a: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, b: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, c: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, done: impl FnOnce(bool) -> Box + 'static, ) -> Box { self.call_multiple( false, Some(Box::new(a)), Some(Box::new(b)), Some(Box::new(c)), None, None, None, None, done, ) } pub fn attempt_4( &mut self, a: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, b: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, c: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, d: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, done: impl FnOnce(bool) -> Box + 'static, ) -> Box { self.call_multiple( false, Some(Box::new(a)), Some(Box::new(b)), Some(Box::new(c)), Some(Box::new(d)), None, None, None, done, ) } #[allow(clippy::too_many_arguments, clippy::many_single_char_names)] pub fn attempt_7( &mut self, a: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, b: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, c: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, d: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, e: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, f: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, g: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, done: impl FnOnce(bool) -> Box + 'static, ) -> Box { self.call_multiple( false, Some(Box::new(a)), Some(Box::new(b)), Some(Box::new(c)), Some(Box::new(d)), Some(Box::new(e)), Some(Box::new(f)), Some(Box::new(g)), done, ) } #[allow(clippy::too_many_arguments, clippy::many_single_char_names)] pub fn call_multiple( &mut self, check: bool, a: Option>, b: Option>, c: Option>, d: Option>, e: Option>, f: Option>, g: Option>, done: impl FnOnce(bool) -> Box + 'static, ) -> Box { if let Some(head) = a { let callback = move |ok| { if ok { done(ok) } else { Box::new(move |tokenizer: &mut Tokenizer, code| { tokenizer.call_multiple(check, b, c, d, e, f, g, None, done)( tokenizer, code, ) }) } }; if check { self.check(head, callback) } else { self.attempt(head, callback) } } else { done(false) } } /// Feed a list of `codes` into `start`. /// /// This is set up to support repeatedly calling `feed`, and thus streaming /// markdown into the state machine, and normally pauses after feeding. /// When `done: true` is passed, the EOF is fed. pub fn feed( &mut self, codes: &[Code], start: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, drain: bool, ) -> StateFnResult { let codes = codes; let mut state = State::Fn(Box::new(start)); let mut index = 0; self.consumed = true; while index < codes.len() { let code = codes[index]; match state { State::Nok | State::Ok => { break; } State::Fn(func) => { log::debug!("main: passing `{:?}`", code); self.expect(code); let (next, remainder) = check_statefn_result(func(self, code)); state = next; index = index + 1 - (if let Some(ref x) = remainder { x.len() } else { 0 }); } } } // Yield to a higher loop if we shouldn’t feed EOFs. if !drain { return (state, Some(codes[index..].to_vec())); } loop { // Feed EOF. match state { State::Ok | State::Nok => break, State::Fn(func) => { let code = Code::None; log::debug!("main: passing eof"); self.expect(code); let (next, remainder) = check_statefn_result(func(self, code)); if let Some(ref x) = remainder { if !x.is_empty() { // To do: handle? unreachable!("drain:remainder {:?}", x); } } state = next; } } } match state { State::Ok => {} _ => unreachable!("expected final state to be `State::Ok`"), } check_statefn_result((state, None)) } } /// Internal utility to wrap states to also capture codes. /// /// Recurses into itself. /// Used in [`Tokenizer::attempt`][Tokenizer::attempt] and [`Tokenizer::check`][Tokenizer::check]. fn attempt_impl( state: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static, codes: Vec, done: impl FnOnce((Vec, Vec), bool, &mut Tokenizer) -> StateFnResult + 'static, ) -> Box { Box::new(|tokenizer, code| { let mut codes = codes; let (next, remainder) = check_statefn_result(state(tokenizer, code)); match code { Code::None => {} _ => { codes.push(code); } } // To do: `remainder` must never be bigger than codes I guess? // To do: `remainder` probably has to be taken *from* `codes`, in a similar vain to the `Ok` handling below. match next { State::Ok => { let remaining = if let Some(x) = remainder { x } else { vec![] }; check_statefn_result(done((codes, remaining), true, tokenizer)) } State::Nok => check_statefn_result(done((codes, vec![]), false, tokenizer)), State::Fn(func) => { check_statefn_result((State::Fn(attempt_impl(func, codes, done)), None)) } } }) } /// Turn a string into codes. // To do: handle BOM at start? pub fn as_codes(value: &str) -> Vec { let mut codes: Vec = vec![]; let mut at_carriage_return = false; let mut column = 1; for char in value.chars() { // Send a CRLF. if at_carriage_return && '\n' == char { at_carriage_return = false; codes.push(Code::CarriageReturnLineFeed); } else { // Send the previous CR: we’re not at a next `\n`. if at_carriage_return { at_carriage_return = false; codes.push(Code::Char('\r')); } match char { // Send a replacement character. '\0' => { column += 1; codes.push(Code::Char('�')); } // Send a tab and virtual spaces. '\t' => { // To do: is this correct? let virtual_spaces = TAB_SIZE - (column % TAB_SIZE); codes.push(Code::Char(char)); column += 1; let mut index = 0; while index < virtual_spaces { codes.push(Code::VirtualSpace); column += 1; index += 1; } } // Send an LF. '\n' => { column = 1; codes.push(Code::Char(char)); } // Don’t send anything yet. '\r' => { column = 1; at_carriage_return = true; } // Send the char. _ => { column += 1; codes.push(Code::Char(char)); } } }; } // To do: handle a final CR? codes } /// Check a [`StateFnResult`][], make sure its valid (that there are no bugs), /// and clean a final eof passed back in `remainder`. fn check_statefn_result(result: StateFnResult) -> StateFnResult { let (state, mut remainder) = result; // Remove an eof. // For convencience, feeding back an eof is allowed, but cleaned here. // Most states handle eof and eol in the same branch, and hence pass // all back. // This might not be needed, because if EOF is passed back, we’re at the EOF. // But they’re not supposed to be in codes, so here we remove them. if let Some(ref mut list) = remainder { if Some(&Code::None) == list.last() { list.pop(); } } (state, remainder) }