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use crate::core::event;
use crate::core::mouse;
use crate::core::{Rectangle, Shell};
use crate::renderer::wgpu::primitive::pipeline;
use crate::shader;
/// The state and logic of a [`Shader`] widget.
///
/// A [`Program`] can mutate the internal state of a [`Shader`] widget
/// and produce messages for an application.
///
/// [`Shader`]: crate::Shader
pub trait Program<Message> {
/// The internal state of the [`Program`].
type State: Default + 'static;
/// The type of primitive this [`Program`] can draw.
type Primitive: pipeline::Primitive + 'static;
/// Update the internal [`State`] of the [`Program`]. This can be used to reflect state changes
/// based on mouse & other events. You can use the [`Shell`] to publish messages, request a
/// redraw for the window, etc.
///
/// By default, this method does and returns nothing.
///
/// [`State`]: Self::State
fn update(
&self,
_state: &mut Self::State,
_event: shader::Event,
_bounds: Rectangle,
_cursor: mouse::Cursor,
_shell: &mut Shell<'_, Message>,
) -> (event::Status, Option<Message>) {
(event::Status::Ignored, None)
}
/// Draws the [`Primitive`].
///
/// [`Primitive`]: Self::Primitive
fn draw(
&self,
state: &Self::State,
cursor: mouse::Cursor,
bounds: Rectangle,
) -> Self::Primitive;
/// Returns the current mouse interaction of the [`Program`].
///
/// The interaction returned will be in effect even if the cursor position is out of
/// bounds of the [`Shader`]'s program.
///
/// [`Shader`]: crate::Shader
fn mouse_interaction(
&self,
_state: &Self::State,
_bounds: Rectangle,
_cursor: mouse::Cursor,
) -> mouse::Interaction {
mouse::Interaction::default()
}
}
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