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//! Produce, store, and reuse geometry.
mod cache;
pub use cache::Cache;
use crate::Primitive;
use iced_native::{Point, Size};
/// A layer that can be presented at a [`Canvas`].
///
/// [`Canvas`]: ../struct.Canvas.html
pub trait Layer: std::fmt::Debug {
/// Draws the [`Layer`] in the given bounds and produces [`Mesh2D`] as a
/// result.
///
/// The [`Layer`] may choose to store the produced [`Mesh2D`] locally and
/// only recompute it when the bounds change, its contents change, or is
/// otherwise explicitly cleared by other means.
///
/// [`Layer`]: trait.Layer.html
/// [`Mesh2D`]: ../../../triangle/struct.Mesh2D.html
fn draw(&self, origin: Point, bounds: Size) -> Primitive;
}
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