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use crate::Viewport;
/// A rendering target.
#[derive(Debug)]
pub struct Target<'a> {
/// The texture where graphics will be rendered.
pub texture: &'a wgpu::TextureView,
/// The viewport of the target.
///
/// Most of the time, you will want this to match the dimensions of the
/// texture.
pub viewport: &'a Viewport,
}
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