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use crate::{Primitive, Renderer};
use iced_native::{layout, text, Color, Layout, MouseCursor, Size, Text};
use wgpu_glyph::Section;
use std::f32;
// TODO: Obtain from renderer configuration
const DEFAULT_TEXT_SIZE: f32 = 20.0;
impl text::Renderer for Renderer {
fn layout(&self, text: &Text, limits: &layout::Limits) -> layout::Node {
let limits = limits.width(text.width).height(text.height);
let size = text.size.map(f32::from).unwrap_or(DEFAULT_TEXT_SIZE);
let bounds = limits.max();
let section = Section {
text: &text.content,
scale: wgpu_glyph::Scale { x: size, y: size },
bounds: (bounds.width, bounds.height),
..Default::default()
};
let (width, height) = self.text_pipeline.measure(§ion);
let size = limits.resolve(Size::new(width, height));
layout::Node::new(size)
}
fn draw(&mut self, text: &Text, layout: Layout<'_>) -> Self::Output {
(
Primitive::Text {
content: text.content.clone(),
size: text.size.map(f32::from).unwrap_or(DEFAULT_TEXT_SIZE),
bounds: layout.bounds(),
color: text.color.unwrap_or(Color::BLACK),
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
},
MouseCursor::OutOfBounds,
)
}
}
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