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use crate::{Primitive, Renderer};
use iced_native::{
mouse, text, Color, Font, HorizontalAlignment, Rectangle, Size,
VerticalAlignment,
};
use std::f32;
impl text::Renderer for Renderer {
type Font = Font;
const DEFAULT_SIZE: u16 = 20;
fn measure(
&self,
content: &str,
size: u16,
font: Font,
bounds: Size,
) -> (f32, f32) {
self.text_pipeline
.measure(content, f32::from(size), font, bounds)
}
fn draw(
&mut self,
defaults: &Self::Defaults,
bounds: Rectangle,
content: &str,
size: u16,
font: Font,
color: Option<Color>,
horizontal_alignment: HorizontalAlignment,
vertical_alignment: VerticalAlignment,
) -> Self::Output {
let x = match horizontal_alignment {
iced_native::HorizontalAlignment::Left => bounds.x,
iced_native::HorizontalAlignment::Center => bounds.center_x(),
iced_native::HorizontalAlignment::Right => bounds.x + bounds.width,
};
let y = match vertical_alignment {
iced_native::VerticalAlignment::Top => bounds.y,
iced_native::VerticalAlignment::Center => bounds.center_y(),
iced_native::VerticalAlignment::Bottom => bounds.y + bounds.height,
};
(
Primitive::Text {
content: content.to_string(),
size: f32::from(size),
bounds: Rectangle { x, y, ..bounds },
color: color.unwrap_or(defaults.text.color),
font,
horizontal_alignment,
vertical_alignment,
},
mouse::Interaction::default(),
)
}
}
|