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use crate::{Primitive, Renderer};
use iced_native::{
layout, slider, Background, Color, Layout, Length, MouseCursor, Point,
Rectangle, Size, Slider,
};
const HANDLE_WIDTH: f32 = 8.0;
const HANDLE_HEIGHT: f32 = 22.0;
impl slider::Renderer for Renderer {
fn layout<Message>(
&self,
slider: &Slider<Message>,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(slider.width).height(Length::Units(30));
let size = limits.resolve(Size::ZERO);
layout::Node::new(size)
}
fn draw<Message>(
&mut self,
slider: &Slider<Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let bounds = layout.bounds();
let is_mouse_over = bounds.contains(cursor_position);
let rail_y = bounds.y + (bounds.height / 2.0).round();
let (rail_top, rail_bottom) = (
Primitive::Quad {
bounds: Rectangle {
x: bounds.x,
y: rail_y,
width: bounds.width,
height: 2.0,
},
background: Background::Color([0.6, 0.6, 0.6].into()),
border_radius: 0,
},
Primitive::Quad {
bounds: Rectangle {
x: bounds.x,
y: rail_y + 2.0,
width: bounds.width,
height: 2.0,
},
background: Background::Color(Color::WHITE),
border_radius: 0,
},
);
let (range_start, range_end) = slider.range.clone().into_inner();
let handle_offset = (bounds.width - HANDLE_WIDTH)
* ((slider.value - range_start)
/ (range_end - range_start).max(1.0));
let (handle_border, handle) = (
Primitive::Quad {
bounds: Rectangle {
x: bounds.x + handle_offset.round() - 1.0,
y: rail_y - HANDLE_HEIGHT / 2.0 - 1.0,
width: HANDLE_WIDTH + 2.0,
height: HANDLE_HEIGHT + 2.0,
},
background: Background::Color([0.6, 0.6, 0.6].into()),
border_radius: 5,
},
Primitive::Quad {
bounds: Rectangle {
x: bounds.x + handle_offset.round(),
y: rail_y - HANDLE_HEIGHT / 2.0,
width: HANDLE_WIDTH,
height: HANDLE_HEIGHT,
},
background: Background::Color(
if slider.state.is_dragging() {
[0.85, 0.85, 0.85]
} else if is_mouse_over {
[0.90, 0.90, 0.90]
} else {
[0.95, 0.95, 0.95]
}
.into(),
),
border_radius: 4,
},
);
(
Primitive::Group {
primitives: vec![rail_top, rail_bottom, handle_border, handle],
},
if slider.state.is_dragging() {
MouseCursor::Grabbing
} else if is_mouse_over {
MouseCursor::Grab
} else {
MouseCursor::OutOfBounds
},
)
}
}
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