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|
use crate::{Primitive, Renderer};
use iced_native::{
scrollable, Background, MouseCursor, Point, Rectangle, Vector,
};
const SCROLLBAR_WIDTH: u16 = 10;
const SCROLLBAR_MARGIN: u16 = 2;
fn scrollbar_bounds(bounds: Rectangle) -> Rectangle {
Rectangle {
x: bounds.x + bounds.width
- f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
y: bounds.y,
width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
height: bounds.height,
}
}
impl scrollable::Renderer for Renderer {
fn is_mouse_over_scrollbar(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
cursor_position: Point,
) -> bool {
content_bounds.height > bounds.height
&& scrollbar_bounds(bounds).contains(cursor_position)
}
fn draw(
&mut self,
state: &scrollable::State,
bounds: Rectangle,
content_bounds: Rectangle,
is_mouse_over: bool,
is_mouse_over_scrollbar: bool,
offset: u32,
(content, mouse_cursor): Self::Output,
) -> Self::Output {
let is_content_overflowing = content_bounds.height > bounds.height;
let scrollbar_bounds = scrollbar_bounds(bounds);
let clip = Primitive::Clip {
bounds,
offset: Vector::new(0, offset),
content: Box::new(content),
};
(
if is_content_overflowing
&& (is_mouse_over || state.is_scrollbar_grabbed())
{
let ratio = bounds.height / content_bounds.height;
let scrollbar_height = bounds.height * ratio;
let y_offset = offset as f32 * ratio;
let scrollbar = Primitive::Quad {
bounds: Rectangle {
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
y: scrollbar_bounds.y + y_offset,
width: scrollbar_bounds.width
- f32::from(2 * SCROLLBAR_MARGIN),
height: scrollbar_height,
},
background: Background::Color([0.0, 0.0, 0.0, 0.7].into()),
border_radius: 5,
};
if is_mouse_over_scrollbar || state.is_scrollbar_grabbed() {
let scrollbar_background = Primitive::Quad {
bounds: Rectangle {
x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
width: scrollbar_bounds.width
- f32::from(2 * SCROLLBAR_MARGIN),
..scrollbar_bounds
},
background: Background::Color(
[0.0, 0.0, 0.0, 0.3].into(),
),
border_radius: 5,
};
Primitive::Group {
primitives: vec![clip, scrollbar_background, scrollbar],
}
} else {
Primitive::Group {
primitives: vec![clip, scrollbar],
}
}
} else {
clip
},
if is_mouse_over_scrollbar || state.is_scrollbar_grabbed() {
MouseCursor::Idle
} else {
mouse_cursor
},
)
}
}
|