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path: root/wgpu/src/renderer/widget/scrollable.rs
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use crate::{Primitive, Renderer};
use iced_native::{scrollable, Background, MouseCursor, Rectangle, Vector};

const SCROLLBAR_WIDTH: u16 = 10;
const SCROLLBAR_MARGIN: u16 = 2;

impl scrollable::Renderer for Renderer {
    fn scrollbar(
        &self,
        bounds: Rectangle,
        content_bounds: Rectangle,
        offset: u32,
    ) -> Option<scrollable::Scrollbar> {
        if content_bounds.height > bounds.height {
            let scrollbar_bounds = Rectangle {
                x: bounds.x + bounds.width
                    - f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
                y: bounds.y,
                width: f32::from(SCROLLBAR_WIDTH + 2 * SCROLLBAR_MARGIN),
                height: bounds.height,
            };

            let ratio = bounds.height / content_bounds.height;
            let scrollbar_height = bounds.height * ratio;
            let y_offset = offset as f32 * ratio;

            let scroller_bounds = Rectangle {
                x: scrollbar_bounds.x + f32::from(SCROLLBAR_MARGIN),
                y: scrollbar_bounds.y + y_offset,
                width: scrollbar_bounds.width - f32::from(2 * SCROLLBAR_MARGIN),
                height: scrollbar_height,
            };

            Some(scrollable::Scrollbar {
                bounds: scrollbar_bounds,
                scroller: scrollable::Scroller {
                    bounds: scroller_bounds,
                },
            })
        } else {
            None
        }
    }

    fn draw(
        &mut self,
        state: &scrollable::State,
        bounds: Rectangle,
        _content_bounds: Rectangle,
        is_mouse_over: bool,
        is_mouse_over_scrollbar: bool,
        scrollbar: Option<scrollable::Scrollbar>,
        offset: u32,
        (content, mouse_cursor): Self::Output,
    ) -> Self::Output {
        let clip = Primitive::Clip {
            bounds,
            offset: Vector::new(0, offset),
            content: Box::new(content),
        };

        (
            if let Some(scrollbar) = scrollbar {
                if is_mouse_over || state.is_scroller_grabbed() {
                    let scroller = Primitive::Quad {
                        bounds: scrollbar.scroller.bounds,
                        background: Background::Color(
                            [0.0, 0.0, 0.0, 0.7].into(),
                        ),
                        border_radius: 5,
                    };

                    if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
                        let scrollbar = Primitive::Quad {
                            bounds: Rectangle {
                                x: scrollbar.bounds.x
                                    + f32::from(SCROLLBAR_MARGIN),
                                width: scrollbar.bounds.width
                                    - f32::from(2 * SCROLLBAR_MARGIN),
                                ..scrollbar.bounds
                            },
                            background: Background::Color(
                                [0.0, 0.0, 0.0, 0.3].into(),
                            ),
                            border_radius: 5,
                        };

                        Primitive::Group {
                            primitives: vec![clip, scrollbar, scroller],
                        }
                    } else {
                        Primitive::Group {
                            primitives: vec![clip, scroller],
                        }
                    }
                } else {
                    clip
                }
            } else {
                clip
            },
            if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
                MouseCursor::Idle
            } else {
                mouse_cursor
            },
        )
    }
}