1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
use crate::{Primitive, Renderer};
use iced_native::{
layout, radio, text, Background, Layout, MouseCursor, Point, Radio,
Rectangle, Text,
};
const SIZE: f32 = 28.0;
const DOT_SIZE: f32 = SIZE / 2.0;
impl radio::Renderer for Renderer {
fn layout<Message>(
&self,
radio: &Radio<Message>,
limits: &layout::Limits,
) -> Layout {
// TODO
Layout::new(Rectangle {
x: 0.0,
y: 0.0,
width: 0.0,
height: 0.0,
})
}
fn draw<Message>(
&mut self,
radio: &Radio<Message>,
layout: &Layout,
cursor_position: Point,
) -> Self::Output {
let bounds = layout.bounds();
let mut children = layout.children();
let radio_bounds = children.next().unwrap().bounds();
let label_layout = children.next().unwrap();
let (label, _) =
text::Renderer::draw(self, &Text::new(&radio.label), label_layout);
let is_mouse_over = bounds.contains(cursor_position);
let (radio_border, radio_box) = (
Primitive::Quad {
bounds: radio_bounds,
background: Background::Color([0.6, 0.6, 0.6].into()),
border_radius: (SIZE / 2.0) as u16,
},
Primitive::Quad {
bounds: Rectangle {
x: radio_bounds.x + 1.0,
y: radio_bounds.y + 1.0,
width: radio_bounds.width - 2.0,
height: radio_bounds.height - 2.0,
},
background: Background::Color(
if is_mouse_over {
[0.90, 0.90, 0.90]
} else {
[0.95, 0.95, 0.95]
}
.into(),
),
border_radius: (SIZE / 2.0 - 1.0) as u16,
},
);
(
Primitive::Group {
primitives: if radio.is_selected {
let radio_circle = Primitive::Quad {
bounds: Rectangle {
x: radio_bounds.x + DOT_SIZE / 2.0,
y: radio_bounds.y + DOT_SIZE / 2.0,
width: radio_bounds.width - DOT_SIZE,
height: radio_bounds.height - DOT_SIZE,
},
background: Background::Color([0.3, 0.3, 0.3].into()),
border_radius: (DOT_SIZE / 2.0) as u16,
};
vec![radio_border, radio_box, radio_circle, label]
} else {
vec![radio_border, radio_box, label]
},
},
if is_mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
},
)
}
}
|