1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
use crate::{Primitive, Renderer};
use iced_native::{progressbar, Background, Color, MouseCursor, Rectangle};
impl progressbar::Renderer for Renderer {
fn height(&self) -> u32 {
30
}
fn draw(
&self,
bounds: Rectangle,
range: std::ops::RangeInclusive<f32>,
value: f32,
) -> Self::Output {
let (range_start, range_end) = range.into_inner();
let active_progress_width = bounds.width
* ((value - range_start) / (range_end - range_start).max(1.0));
let background = Primitive::Group {
primitives: vec![Primitive::Quad {
bounds: Rectangle { ..bounds },
background: Color::from_rgb(0.6, 0.6, 0.6).into(),
border_radius: 5,
}],
};
let active_progress = Primitive::Quad {
bounds: Rectangle {
width: active_progress_width,
..bounds
},
background: Background::Color([0.0, 0.95, 0.0].into()),
border_radius: 4,
};
(
Primitive::Group {
primitives: vec![background, active_progress],
},
MouseCursor::OutOfBounds,
)
}
}
|