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use crate::{Primitive, Renderer};
use iced_native::{progress_bar, Background, Color, MouseCursor, Rectangle};
impl progress_bar::Renderer for Renderer {
const DEFAULT_HEIGHT: u16 = 30;
fn draw(
&self,
bounds: Rectangle,
range: std::ops::RangeInclusive<f32>,
value: f32,
background: Option<Background>,
active_color: Option<Color>,
) -> Self::Output {
let (range_start, range_end) = range.into_inner();
let active_progress_width = bounds.width
* ((value - range_start) / (range_end - range_start).max(1.0));
let background = Primitive::Group {
primitives: vec![Primitive::Quad {
bounds: Rectangle { ..bounds },
background: background
.unwrap_or(Background::Color([0.6, 0.6, 0.6].into()))
.into(),
border_radius: 5,
border_width: 0,
border_color: Color::TRANSPARENT,
}],
};
let active_progress = Primitive::Quad {
bounds: Rectangle {
width: active_progress_width,
..bounds
},
background: Background::Color(
active_color.unwrap_or([0.0, 0.95, 0.0].into()),
),
border_radius: 5,
border_width: 0,
border_color: Color::TRANSPARENT,
};
(
Primitive::Group {
primitives: vec![background, active_progress],
},
MouseCursor::OutOfBounds,
)
}
}
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