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use crate::{Primitive, Renderer};
use iced_native::{image, mouse, Layout};
impl image::Renderer for Renderer {
fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
self.image_pipeline.dimensions(handle)
}
fn draw(
&mut self,
handle: image::Handle,
layout: Layout<'_>,
) -> Self::Output {
(
Primitive::Image {
handle,
bounds: layout.bounds(),
},
mouse::Interaction::default(),
)
}
}
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