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use crate::{Primitive, Renderer};
use iced_native::{
checkbox, Background, HorizontalAlignment, MouseCursor, Rectangle,
VerticalAlignment,
};
const SIZE: f32 = 28.0;
impl checkbox::Renderer for Renderer {
fn default_size(&self) -> u32 {
SIZE as u32
}
fn draw(
&mut self,
bounds: Rectangle,
is_checked: bool,
is_mouse_over: bool,
(label, _): Self::Output,
) -> Self::Output {
let (checkbox_border, checkbox_box) = (
Primitive::Quad {
bounds,
background: Background::Color([0.6, 0.6, 0.6].into()),
border_radius: 6,
},
Primitive::Quad {
bounds: Rectangle {
x: bounds.x + 1.0,
y: bounds.y + 1.0,
width: bounds.width - 2.0,
height: bounds.height - 2.0,
},
background: Background::Color(
if is_mouse_over {
[0.90, 0.90, 0.90]
} else {
[0.95, 0.95, 0.95]
}
.into(),
),
border_radius: 5,
},
);
(
Primitive::Group {
primitives: if is_checked {
let check = Primitive::Text {
content: crate::text::CHECKMARK_ICON.to_string(),
font: crate::text::BUILTIN_ICONS,
size: bounds.height * 0.7,
bounds: bounds,
color: [0.3, 0.3, 0.3].into(),
horizontal_alignment: HorizontalAlignment::Center,
vertical_alignment: VerticalAlignment::Center,
};
vec![checkbox_border, checkbox_box, check, label]
} else {
vec![checkbox_border, checkbox_box, label]
},
},
if is_mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
},
)
}
}
|