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use crate::{Primitive, Renderer};
use iced_native::{text, Color, Layout, MouseCursor, Node, Style, Text};
use wgpu_glyph::{GlyphCruncher, Section};
use std::cell::RefCell;
use std::f32;
impl text::Renderer for Renderer {
fn node(&self, text: &Text) -> Node {
let glyph_brush = self.glyph_brush.clone();
let content = text.content.clone();
// TODO: Investigate why stretch tries to measure this MANY times
// with every ancestor's bounds.
// Bug? Using the library wrong? I should probably open an issue on
// the stretch repository.
// I noticed that the first measure is the one that matters in
// practice. Here, we use a RefCell to store the cached measurement.
let measure = RefCell::new(None);
let size = text.size.map(f32::from).unwrap_or(20.0);
let style = Style::default().width(text.width);
iced_native::Node::with_measure(style, move |bounds| {
let mut measure = measure.borrow_mut();
if measure.is_none() {
let bounds = (
match bounds.width {
iced_native::Number::Undefined => f32::INFINITY,
iced_native::Number::Defined(w) => w,
},
match bounds.height {
iced_native::Number::Undefined => f32::INFINITY,
iced_native::Number::Defined(h) => h,
},
);
let text = Section {
text: &content,
scale: wgpu_glyph::Scale { x: size, y: size },
bounds,
..Default::default()
};
let (width, height) = if let Some(bounds) =
glyph_brush.borrow_mut().glyph_bounds(&text)
{
(bounds.width(), bounds.height())
} else {
(0.0, 0.0)
};
let size = iced_native::Size { width, height };
// If the text has no width boundary we avoid caching as the
// layout engine may just be measuring text in a row.
if bounds.0 == f32::INFINITY {
return size;
} else {
*measure = Some(size);
}
}
measure.unwrap()
})
}
fn draw(&mut self, text: &Text, layout: Layout<'_>) -> Self::Output {
(
Primitive::Text {
content: text.content.clone(),
size: f32::from(text.size.unwrap_or(20)),
bounds: layout.bounds(),
color: text.color.unwrap_or(Color::BLACK),
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
},
MouseCursor::OutOfBounds,
)
}
}
|