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use crate::{Primitive, Renderer};
use iced_native::{
checkbox, text, text::HorizontalAlignment, text::VerticalAlignment, Align,
Background, Checkbox, Color, Column, Layout, Length, MouseCursor, Node,
Point, Rectangle, Row, Text, Widget,
};
const SIZE: f32 = 28.0;
impl checkbox::Renderer for Renderer {
fn node<Message>(&self, checkbox: &Checkbox<Message>) -> Node {
Row::<(), Self>::new()
.spacing(15)
.align_items(Align::Center)
.push(
Column::new()
.width(Length::Units(SIZE as u16))
.height(Length::Units(SIZE as u16)),
)
.push(Text::new(&checkbox.label))
.node(self)
}
fn draw<Message>(
&mut self,
checkbox: &Checkbox<Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> Self::Output {
let bounds = layout.bounds();
let mut children = layout.children();
let checkbox_layout = children.next().unwrap();
let label_layout = children.next().unwrap();
let checkbox_bounds = checkbox_layout.bounds();
let (label, _) = text::Renderer::draw(
self,
&Text::new(&checkbox.label),
label_layout,
);
let is_mouse_over = bounds.contains(cursor_position);
let (checkbox_border, checkbox_box) = (
Primitive::Quad {
bounds: checkbox_bounds,
background: Background::Color(Color {
r: 0.6,
g: 0.6,
b: 0.6,
a: 1.0,
}),
border_radius: 6,
},
Primitive::Quad {
bounds: Rectangle {
x: checkbox_bounds.x + 1.0,
y: checkbox_bounds.y + 1.0,
width: checkbox_bounds.width - 2.0,
height: checkbox_bounds.height - 2.0,
},
background: Background::Color(if is_mouse_over {
Color {
r: 0.90,
g: 0.90,
b: 0.90,
a: 1.0,
}
} else {
Color {
r: 0.95,
g: 0.95,
b: 0.95,
a: 1.0,
}
}),
border_radius: 6,
},
);
(
Primitive::Group {
primitives: if checkbox.is_checked {
// TODO: Draw an actual icon
let (check, _) = text::Renderer::draw(
self,
&Text::new("X")
.horizontal_alignment(HorizontalAlignment::Center)
.vertical_alignment(VerticalAlignment::Center),
checkbox_layout,
);
vec![checkbox_border, checkbox_box, check, label]
} else {
vec![checkbox_border, checkbox_box, label]
},
},
if is_mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
},
)
}
}
|