summaryrefslogtreecommitdiffstats
path: root/wgpu/src/renderer.rs
blob: 9883943b21964616880be88fcbb0ca3f5d49e7ec (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
use crate::{quad, Background, Primitive, Quad, Transformation};
use iced_native::{renderer::Debugger, Color, Layout, Point, Widget};

use raw_window_handle::HasRawWindowHandle;
use wgpu::{
    Adapter, BackendBit, CommandEncoderDescriptor, Device, DeviceDescriptor,
    Extensions, Limits, PowerPreference, Queue, RequestAdapterOptions, Surface,
    SwapChain, SwapChainDescriptor, TextureFormat, TextureUsage,
};
use wgpu_glyph::{GlyphBrush, GlyphBrushBuilder, Section};

use std::{cell::RefCell, rc::Rc};

mod button;
mod checkbox;
mod column;
mod image;
mod radio;
mod row;
mod slider;
mod text;

pub struct Renderer {
    surface: Surface,
    adapter: Adapter,
    device: Device,
    queue: Queue,
    quad_pipeline: quad::Pipeline,

    quads: Vec<Quad>,
    glyph_brush: Rc<RefCell<GlyphBrush<'static, ()>>>,
}

pub struct Target {
    width: u16,
    height: u16,
    transformation: Transformation,
    swap_chain: SwapChain,
}

impl Renderer {
    pub fn new<W: HasRawWindowHandle>(window: &W) -> Self {
        let adapter = Adapter::request(&RequestAdapterOptions {
            power_preference: PowerPreference::LowPower,
            backends: BackendBit::all(),
        })
        .expect("Request adapter");

        let (mut device, queue) = adapter.request_device(&DeviceDescriptor {
            extensions: Extensions {
                anisotropic_filtering: false,
            },
            limits: Limits { max_bind_groups: 1 },
        });

        let surface = Surface::create(window);

        // TODO: Think about font loading strategy
        // Loading system fonts with fallback may be a good idea
        let font: &[u8] =
            include_bytes!("../../examples/resources/Roboto-Regular.ttf");

        let glyph_brush = GlyphBrushBuilder::using_font_bytes(font)
            .build(&mut device, TextureFormat::Bgra8UnormSrgb);

        let quad_pipeline = quad::Pipeline::new(&mut device);

        Self {
            surface,
            adapter,
            device,
            queue,
            quad_pipeline,

            quads: Vec::new(),
            glyph_brush: Rc::new(RefCell::new(glyph_brush)),
        }
    }

    pub fn target(&self, width: u16, height: u16) -> Target {
        Target {
            width,
            height,
            transformation: Transformation::orthographic(width, height),
            swap_chain: self.device.create_swap_chain(
                &self.surface,
                &SwapChainDescriptor {
                    usage: TextureUsage::OUTPUT_ATTACHMENT,
                    format: TextureFormat::Bgra8UnormSrgb,
                    width: u32::from(width),
                    height: u32::from(height),
                    present_mode: wgpu::PresentMode::Vsync,
                },
            ),
        }
    }

    pub fn draw(&mut self, target: &mut Target, primitive: &Primitive) {
        log::debug!("Drawing");

        let frame = target.swap_chain.get_next_texture();

        let mut encoder = self
            .device
            .create_command_encoder(&CommandEncoderDescriptor { todo: 0 });

        let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
            color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
                attachment: &frame.view,
                resolve_target: None,
                load_op: wgpu::LoadOp::Clear,
                store_op: wgpu::StoreOp::Store,
                clear_color: wgpu::Color {
                    r: 1.0,
                    g: 1.0,
                    b: 1.0,
                    a: 1.0,
                },
            }],
            depth_stencil_attachment: None,
        });

        self.draw_primitive(primitive);

        self.quad_pipeline.draw(
            &mut self.device,
            &mut encoder,
            &self.quads,
            target.transformation,
            &frame.view,
        );

        self.quads.clear();

        self.glyph_brush
            .borrow_mut()
            .draw_queued(
                &mut self.device,
                &mut encoder,
                &frame.view,
                u32::from(target.width),
                u32::from(target.height),
            )
            .expect("Draw text");

        self.queue.submit(&[encoder.finish()]);
    }

    fn draw_primitive(&mut self, primitive: &Primitive) {
        match primitive {
            Primitive::None => {}
            Primitive::Group { primitives } => {
                // TODO: Inspect a bit and regroup (?)
                for primitive in primitives {
                    self.draw_primitive(primitive)
                }
            }
            Primitive::Text {
                content,
                bounds,
                size,
            } => self.glyph_brush.borrow_mut().queue(Section {
                text: &content,
                screen_position: (bounds.x, bounds.y),
                bounds: (bounds.width, bounds.height),
                scale: wgpu_glyph::Scale { x: *size, y: *size },
                ..Default::default()
            }),
            Primitive::Quad { bounds, background } => {
                self.quads.push(Quad {
                    position: [bounds.x, bounds.y],
                    scale: [bounds.width, bounds.height],
                    color: match background {
                        Background::Color(color) => color.into_linear(),
                    },
                });
            }
        }
    }
}

impl iced_native::Renderer for Renderer {
    // TODO: Add `MouseCursor` here (?)
    type Primitive = Primitive;
}

impl Debugger for Renderer {
    fn explain<Message>(
        &mut self,
        widget: &dyn Widget<Message, Self>,
        layout: Layout<'_>,
        cursor_position: Point,
        _color: Color,
    ) -> Self::Primitive {
        // TODO: Include a bordered box to display layout bounds
        widget.draw(self, layout, cursor_position)
    }
}