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//! Draw using different graphical primitives.
use crate::core::Rectangle;
use crate::graphics::{Damage, Mesh};
/// The graphical primitives supported by `iced_wgpu`.
pub type Primitive = crate::graphics::Primitive<Custom>;
/// The custom primitives supported by `iced_wgpu`.
#[derive(Debug, Clone, PartialEq)]
pub enum Custom {
/// A mesh primitive.
Mesh(Mesh),
}
impl Damage for Custom {
fn bounds(&self) -> Rectangle {
match self {
Self::Mesh(mesh) => mesh.bounds(),
}
}
}
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