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use crate::image::atlas;
use iced_graphics::image::TextureStoreEntry;
#[derive(Debug)]
pub enum Entry {
Contiguous(atlas::Allocation),
Fragmented {
size: (u32, u32),
fragments: Vec<Fragment>,
},
}
impl TextureStoreEntry for Entry {
fn size(&self) -> (u32, u32) {
match self {
Entry::Contiguous(allocation) => allocation.size(),
Entry::Fragmented { size, .. } => *size,
}
}
}
#[derive(Debug)]
pub struct Fragment {
pub position: (u32, u32),
pub allocation: atlas::Allocation,
}
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