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//! Configure your application.
#[cfg(target_os = "windows")]
#[path = "windows.rs"]
pub mod platform;
#[cfg(not(target_os = "windows"))]
#[path = "not_windows.rs"]
pub mod platform;
pub use platform::PlatformSpecific;
/// The settings of an application.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Settings {
/// The [`Window`] settings.
///
/// They will be ignored on the Web.
///
/// [`Window`]: struct.Window.html
pub window: Window,
}
/// The window settings of an application.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Window {
/// The size of the window.
pub size: (u32, u32),
/// Whether the window should be resizable or not.
pub resizable: bool,
/// Whether the window should have a border, a title bar, etc.
pub decorations: bool,
/// Platform specific Setting.
pub platform_specific: PlatformSpecific,
}
impl Default for Window {
fn default() -> Window {
Window {
size: (1024, 768),
resizable: true,
decorations: true,
platform_specific: Default::default(),
}
}
}
#[cfg(not(target_arch = "wasm32"))]
impl From<Settings> for iced_winit::Settings {
fn from(settings: Settings) -> iced_winit::Settings {
iced_winit::Settings {
window: iced_winit::settings::Window {
size: settings.window.size,
resizable: settings.window.resizable,
decorations: settings.window.decorations,
platform_specific: settings.window.platform_specific.into(),
},
}
}
}
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