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pub use iced_winit::{
    Align, Background, Color, Command, Font, HorizontalAlignment, Length,
    Space, Subscription, Vector, VerticalAlignment,
};

pub mod widget {
    //! Display information and interactive controls in your application.
    //!
    //! # Re-exports
    //! For convenience, the contents of this module are available at the root
    //! module. Therefore, you can directly type:
    //!
    //! ```
    //! use iced::{button, Button};
    //! ```
    //!
    //! # Stateful widgets
    //! Some widgets need to keep track of __local state__.
    //!
    //! These widgets have their own module with a `State` type. For instance, a
    //! [`TextInput`] has some [`text_input::State`].
    //!
    //! [`TextInput`]: text_input/struct.TextInput.html
    //! [`text_input::State`]: text_input/struct.State.html
    pub use iced_wgpu::widget::*;

    pub mod image {
        //! Display images in your user interface.
        pub use iced_winit::image::{Handle, Image};
    }

    pub mod svg {
        //! Display vector graphics in your user interface.
        pub use iced_winit::svg::{Handle, Svg};
    }

    pub use iced_winit::{Checkbox, ProgressBar, Radio, Text};

    #[doc(no_inline)]
    pub use {
        button::Button, container::Container, image::Image,
        scrollable::Scrollable, slider::Slider, svg::Svg,
        text_input::TextInput,
    };

    /// A container that distributes its contents vertically.
    ///
    /// This is an alias of an `iced_native` column with a default `Renderer`.
    pub type Column<'a, Message> =
        iced_winit::Column<'a, Message, iced_wgpu::Renderer>;

    /// A container that distributes its contents horizontally.
    ///
    /// This is an alias of an `iced_native` row with a default `Renderer`.
    pub type Row<'a, Message> =
        iced_winit::Row<'a, Message, iced_wgpu::Renderer>;
}

#[doc(no_inline)]
pub use widget::*;

/// A generic widget.
///
/// This is an alias of an `iced_native` element with a default `Renderer`.
pub type Element<'a, Message> =
    iced_winit::Element<'a, Message, iced_wgpu::Renderer>;