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pub use iced_wgpu::Renderer;
pub use iced_winit::{
button, slider, text, winit, Align, Button, Checkbox, Color, Image,
Justify, Length, Radio, Slider, Text,
};
pub type Element<'a, Message> = iced_winit::Element<'a, Message, Renderer>;
pub type Row<'a, Message> = iced_winit::Row<'a, Message, Renderer>;
pub type Column<'a, Message> = iced_winit::Column<'a, Message, Renderer>;
pub trait UserInterface {
type Message;
fn update(&mut self, message: Self::Message);
fn view(&mut self) -> Element<Self::Message>;
fn run(self)
where
Self: Sized,
{
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
let event_loop = EventLoop::new();
// TODO: Ask for window settings and configure this properly
let window = WindowBuilder::new()
.build(&event_loop)
.expect("Open window");
let size = window.inner_size().to_physical(window.hidpi_factor());;
let mut renderer =
Renderer::new(&window, size.width as u32, size.height as u32);
window.request_redraw();
event_loop.run(move |event, _, control_flow| match event {
Event::EventsCleared => {
window.request_redraw();
}
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => {
println!("Redrawing");
renderer.draw();
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
*control_flow = ControlFlow::Exit;
}
_ => {
*control_flow = ControlFlow::Wait;
}
})
}
}
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