1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
|
//! Iced is a simple GUI runtime for Rust, heavily inspired by [Elm].
//!
//! # Features
//! * Simple, easy-to-use API
//! * Responsive, flexbox-based layouting
//! * Type-safe, reactive programming model
//! * Many built-in widgets
//! * Custom widget support
//! * Renderer-agnostic runtime
//!
//! Check out the [repository] and the [examples] for more details!
//!
//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples
//! [repository]: https://github.com/hecrj/iced
//!
//! # Usage
//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces
//! into four different concepts:
//!
//! * __State__ — the state of your application
//! * __Messages__ — user interactions or meaningful events that you care
//! about
//! * __View logic__ — a way to display your __state__ as widgets that
//! may produce __messages__ on user interaction
//! * __Update logic__ — a way to react to __messages__ and update your
//! __state__
//!
//! We can build something to see how this works! Let's say we want a simple counter
//! that can be incremented and decremented using two buttons.
//!
//! We start by modelling the __state__ of our application:
//!
//! ```
//! use iced::button;
//!
//! struct Counter {
//! // The counter value
//! value: i32,
//!
//! // The local state of the two buttons
//! increment_button: button::State,
//! decrement_button: button::State,
//! }
//! ```
//!
//! Now that we have state, what are the user interactions we care about? The
//! button presses! These are our __messages__:
//!
//! ```
//! #[derive(Debug, Clone, Copy)]
//! pub enum Message {
//! IncrementPressed,
//! DecrementPressed,
//! }
//! ```
//!
//! Next, let's put it all together in our __view logic__:
//!
//! ```
//! # use iced::button;
//! #
//! # struct Counter {
//! # // The counter value
//! # value: i32,
//! #
//! # // The local state of the two buttons
//! # increment_button: button::State,
//! # decrement_button: button::State,
//! # }
//! #
//! # #[derive(Debug, Clone, Copy)]
//! # pub enum Message {
//! # IncrementPressed,
//! # DecrementPressed,
//! # }
//! #
//! # mod iced_wgpu {
//! # use iced::{
//! # button, text, text::HorizontalAlignment, text::VerticalAlignment,
//! # MouseCursor, Node, Point, Rectangle, Style,
//! # };
//! #
//! # pub struct Renderer {}
//! #
//! # impl button::Renderer for Renderer {
//! # fn draw(
//! # &mut self,
//! # _cursor_position: Point,
//! # _bounds: Rectangle<f32>,
//! # _state: &button::State,
//! # _label: &str,
//! # _class: button::Class,
//! # ) -> MouseCursor {
//! # MouseCursor::OutOfBounds
//! # }
//! # }
//! #
//! # impl text::Renderer<[f32; 4]> for Renderer {
//! # fn node(&self, style: Style, _content: &str, _size: f32) -> Node {
//! # Node::new(style)
//! # }
//! #
//! # fn draw(
//! # &mut self,
//! # _bounds: Rectangle<f32>,
//! # _content: &str,
//! # _size: f32,
//! # _color: Option<[f32; 4]>,
//! # _horizontal_alignment: HorizontalAlignment,
//! # _vertical_alignment: VerticalAlignment,
//! # ) {
//! # }
//! # }
//! # }
//! use iced::{Button, Column, Text};
//! use iced_wgpu::Renderer; // Iced is renderer-agnostic! We need to bring our own!
//!
//! impl Counter {
//! fn view(&mut self) -> Column<Message, Renderer> {
//! // We use a column: a simple vertical layout
//! Column::new()
//! .push(
//! // The increment button. We tell it to produce an
//! // `IncrementPressed` message when pressed
//! Button::new(&mut self.increment_button, "+")
//! .on_press(Message::IncrementPressed),
//! )
//! .push(
//! // We show the value of the counter here
//! Text::new(&self.value.to_string()).size(50),
//! )
//! .push(
//! // The decrement button. We tell it to produce a
//! // `DecrementPressed` message when pressed
//! Button::new(&mut self.decrement_button, "-")
//! .on_press(Message::DecrementPressed),
//! )
//! }
//! }
//! ```
//!
//! Finally, we need to be able to react to the __messages__ and mutate our
//! __state__ accordingly in our __update logic__:
//!
//! ```
//! # use iced::button;
//! #
//! # struct Counter {
//! # // The counter value
//! # value: i32,
//! #
//! # // The local state of the two buttons
//! # increment_button: button::State,
//! # decrement_button: button::State,
//! # }
//! #
//! # #[derive(Debug, Clone, Copy)]
//! # pub enum Message {
//! # IncrementPressed,
//! # DecrementPressed,
//! # }
//! impl Counter {
//! // ...
//!
//! fn update(&mut self, message: Message) {
//! match message {
//! Message::IncrementPressed => {
//! self.value += 1;
//! }
//! Message::DecrementPressed => {
//! self.value -= 1;
//! }
//! }
//! }
//! }
//! ```
//!
//! And that's everything! We just wrote a whole user interface. Iced is now able
//! to:
//!
//! 1. Take the result of our __view logic__ and layout its widgets.
//! 1. Process events from our system and produce __messages__ for our
//! __update logic__.
//! 1. Draw the resulting user interface using our chosen __renderer__.
//!
//! Check out the [`UserInterface`] type to learn how to wire everything up!
//!
//! [Elm]: https://elm-lang.org/
//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
//! [documentation]: https://docs.rs/iced
//! [examples]: https://github.com/hecrj/iced/tree/master/examples
//! [`UserInterface`]: struct.UserInterface.html
//#![deny(missing_docs)]
//#![deny(missing_debug_implementations)]
#![deny(unused_results)]
#![deny(unsafe_code)]
#![deny(rust_2018_idioms)]
pub mod input;
pub mod widget;
mod element;
mod event;
mod hasher;
mod layout;
mod mouse_cursor;
mod node;
mod point;
mod rectangle;
mod renderer;
mod style;
mod user_interface;
mod vector;
#[doc(no_inline)]
pub use stretch::{geometry::Size, number::Number};
pub use element::Element;
pub use event::Event;
pub use hasher::Hasher;
pub use layout::Layout;
pub use mouse_cursor::MouseCursor;
pub use node::Node;
pub use point::Point;
pub use rectangle::Rectangle;
pub use renderer::Renderer;
pub use style::{Align, Justify, Style};
pub use user_interface::{Cache, UserInterface};
pub(crate) use vector::Vector;
pub use widget::*;
|