1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
pub mod button;
pub mod checkbox;
pub mod container;
pub mod image;
pub mod pane_grid;
pub mod pick_list;
pub mod progress_bar;
pub mod radio;
pub mod rule;
pub mod scrollable;
pub mod slider;
pub mod svg;
pub mod text_input;
pub mod toggler;
pub mod tree;
mod column;
mod row;
mod space;
mod text;
pub use button::Button;
pub use checkbox::Checkbox;
pub use column::Column;
pub use container::Container;
pub use image::Image;
pub use pane_grid::PaneGrid;
pub use pick_list::PickList;
pub use progress_bar::ProgressBar;
pub use radio::Radio;
pub use row::Row;
pub use rule::Rule;
pub use scrollable::Scrollable;
pub use slider::Slider;
pub use space::Space;
pub use svg::Svg;
pub use text::Text;
pub use text_input::TextInput;
pub use toggler::Toggler;
pub use tree::Tree;
use iced_native::event::{self, Event};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::overlay;
use iced_native::renderer;
use iced_native::{Clipboard, Length, Point, Rectangle, Shell};
pub trait Widget<Message, Renderer> {
fn width(&self) -> Length;
fn height(&self) -> Length;
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node;
fn draw(
&self,
state: &Tree,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
);
fn tag(&self) -> tree::Tag {
tree::Tag::stateless()
}
fn state(&self) -> tree::State {
tree::State::None
}
fn children(&self) -> Vec<Tree> {
Vec::new()
}
fn diff(&self, _tree: &mut Tree) {}
fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse::Interaction::Idle
}
fn on_event(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
) -> event::Status {
event::Status::Ignored
}
fn overlay<'a>(
&'a self,
_state: &'a mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
) -> Option<overlay::Element<'a, Message, Renderer>> {
None
}
}
|