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mod button;
mod column;
mod element;
mod text;
mod tree;
pub use button::Button;
pub use column::Column;
pub use element::Element;
pub use text::Text;
pub use tree::Tree;
use iced_native::event::{self, Event};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::renderer;
use iced_native::{Clipboard, Hasher, Length, Point, Rectangle, Shell};
use std::any::{self, Any};
pub trait Widget<Message, Renderer> {
fn tag(&self) -> any::TypeId;
fn state(&self) -> Box<dyn Any>;
fn children(&self) -> &[Element<Message, Renderer>];
fn width(&self) -> Length;
fn height(&self) -> Length;
fn hash_layout(&self, state: &mut Hasher);
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node;
fn draw(
&self,
state: &Tree,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
);
fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse::Interaction::Idle
}
fn on_event(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
) -> event::Status {
event::Status::Ignored
}
}
pub fn column<'a, Message, Renderer>() -> Column<'a, Message, Renderer> {
Column::new()
}
pub fn button<'a, Message, Renderer>(
content: impl Into<Element<'a, Message, Renderer>>,
) -> Button<'a, Message, Renderer> {
Button::new(content)
}
pub fn text<Renderer>(text: impl ToString) -> Text<Renderer>
where
Renderer: iced_native::text::Renderer,
{
Text::new(text)
}
|