1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
use crate::window::{Mode, UserAttention};
use iced_futures::MaybeSend;
use std::fmt;
/// An operation to be performed on some window.
pub enum Action<T> {
/// Closes the current window and exits the application.
Close,
/// Moves the window with the left mouse button until the button is
/// released.
///
/// There’s no guarantee that this will work unless the left mouse
/// button was pressed immediately before this function is called.
Drag,
/// Resize the window.
Resize {
/// The new logical width of the window
width: u32,
/// The new logical height of the window
height: u32,
},
/// Sets the window to maximized or back
Maximize(bool),
/// Set the window to minimized or back
Minimize(bool),
/// Move the window.
///
/// Unsupported on Wayland.
Move {
/// The new logical x location of the window
x: i32,
/// The new logical y location of the window
y: i32,
},
/// Set the [`Mode`] of the window.
SetMode(Mode),
/// Fetch the current [`Mode`] of the window.
FetchMode(Box<dyn FnOnce(Mode) -> T + 'static>),
/// Sets the window to maximized or back
ToggleMaximize,
/// Toggles whether window has decorations
/// ## Platform-specific
/// - **X11:** Not implemented.
/// - **Web:** Unsupported.
ToggleDecorations,
/// Requests user attention to the window, this has no effect if the application
/// is already focused. How requesting for user attention manifests is platform dependent,
/// see [`UserAttentionType`] for details.
///
/// Providing `None` will unset the request for user attention. Unsetting the request for
/// user attention might not be done automatically by the WM when the window receives input.
///
/// ## Platform-specific
///
/// - **iOS / Android / Web:** Unsupported.
/// - **macOS:** `None` has no effect.
/// - **X11:** Requests for user attention must be manually cleared.
/// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
RequestUserAttention(Option<UserAttention>),
/// Brings the window to the front and sets input focus. Has no effect if the window is
/// already in focus, minimized, or not visible.
///
/// This method steals input focus from other applications. Do not use this method unless
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
///
/// ## Platform-specific
///
/// - **Web / Wayland:** Unsupported.
GainFocus,
}
impl<T> Action<T> {
/// Maps the output of a window [`Action`] using the provided closure.
pub fn map<A>(
self,
f: impl Fn(T) -> A + 'static + MaybeSend + Sync,
) -> Action<A>
where
T: 'static,
{
match self {
Self::Close => Action::Close,
Self::Drag => Action::Drag,
Self::Resize { width, height } => Action::Resize { width, height },
Self::Maximize(bool) => Action::Maximize(bool),
Self::Minimize(bool) => Action::Minimize(bool),
Self::Move { x, y } => Action::Move { x, y },
Self::SetMode(mode) => Action::SetMode(mode),
Self::FetchMode(o) => Action::FetchMode(Box::new(move |s| f(o(s)))),
Self::ToggleMaximize => Action::ToggleMaximize,
Self::ToggleDecorations => Action::ToggleDecorations,
Self::RequestUserAttention(attention_type) => {
Action::RequestUserAttention(attention_type)
}
Self::GainFocus => Action::GainFocus,
}
}
}
impl<T> fmt::Debug for Action<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Close => write!(f, "Action::Close"),
Self::Drag => write!(f, "Action::Drag"),
Self::Resize { width, height } => write!(
f,
"Action::Resize {{ widget: {width}, height: {height} }}"
),
Self::Maximize(value) => write!(f, "Action::Maximize({value})"),
Self::Minimize(value) => write!(f, "Action::Minimize({value}"),
Self::Move { x, y } => {
write!(f, "Action::Move {{ x: {x}, y: {y} }}")
}
Self::SetMode(mode) => write!(f, "Action::SetMode({mode:?})"),
Self::FetchMode(_) => write!(f, "Action::FetchMode"),
Self::ToggleMaximize => write!(f, "Action::ToggleMaximize"),
Self::ToggleDecorations => write!(f, "Action::ToggleDecorations"),
Self::RequestUserAttention(_) => {
write!(f, "Action::RequestUserAttention")
}
Self::GainFocus => write!(f, "Action::GainFocus"),
}
}
}
|