1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
//! Display a horizontal or vertical rule for dividing content.
use crate::{Backend, Primitive, Renderer};
use iced_native::mouse;
use iced_native::rule;
use iced_native::{Background, Color, Rectangle};
pub use iced_style::rule::{Style, StyleSheet};
/// Display a horizontal or vertical rule for dividing content.
///
/// This is an alias of an `iced_native` rule with an `iced_graphics::Renderer`.
pub type Rule<Backend> = iced_native::Rule<Renderer<Backend>>;
impl<B> rule::Renderer for Renderer<B>
where
B: Backend,
{
type Style = Box<dyn StyleSheet>;
fn draw(
&mut self,
bounds: Rectangle,
style_sheet: &Self::Style,
is_horizontal: bool,
) -> Self::Output {
let style = style_sheet.style();
let line = if is_horizontal {
let line_y = (bounds.y + (bounds.height / 2.0)
- (style.width as f32 / 2.0))
.round();
let (line_x, line_width) = if style.fill_percent >= 100 {
(bounds.x, bounds.width)
} else {
let percent_width =
(bounds.width * style.fill_percent as f32 / 100.0).round();
(
bounds.x + ((bounds.width - percent_width) / 2.0).round(),
percent_width,
)
};
Primitive::Quad {
bounds: Rectangle {
x: line_x,
y: line_y,
width: line_width,
height: style.width as f32,
},
background: Background::Color(style.color),
border_radius: style.radius,
border_width: 0,
border_color: Color::TRANSPARENT,
}
} else {
let line_x = (bounds.x + (bounds.width / 2.0)
- (style.width as f32 / 2.0))
.round();
let (line_y, line_height) = if style.fill_percent >= 100 {
(bounds.y, bounds.height)
} else {
let percent_height =
(bounds.height * style.fill_percent as f32 / 100.0).round();
(
bounds.y + ((bounds.height - percent_height) / 2.0).round(),
percent_height,
)
};
Primitive::Quad {
bounds: Rectangle {
x: line_x,
y: line_y,
width: style.width as f32,
height: line_height,
},
background: Background::Color(style.color),
border_radius: style.radius,
border_width: 0,
border_color: Color::TRANSPARENT,
}
};
(line, mouse::Interaction::default())
}
}
|