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//! Build different kinds of 2D shapes.
pub mod arc;
mod builder;
#[doc(no_inline)]
pub use arc::Arc;
pub use builder::Builder;
use crate::canvas::LineDash;
use iced_native::{Point, Size};
use lyon::algorithms::walk::{walk_along_path, RepeatedPattern};
use lyon::path::iterator::PathIterator;
/// An immutable set of points that may or may not be connected.
///
/// A single [`Path`] can represent different kinds of 2D shapes!
#[derive(Debug, Clone)]
pub struct Path {
raw: lyon::path::Path,
}
impl Path {
/// Creates a new [`Path`] with the provided closure.
///
/// Use the [`Builder`] to configure your [`Path`].
pub fn new(f: impl FnOnce(&mut Builder)) -> Self {
let mut builder = Builder::new();
// TODO: Make it pure instead of side-effect-based (?)
f(&mut builder);
builder.build()
}
/// Creates a new [`Path`] representing a line segment given its starting
/// and end points.
pub fn line(from: Point, to: Point) -> Self {
Self::new(|p| {
p.move_to(from);
p.line_to(to);
})
}
/// Creates a new [`Path`] representing a rectangle given its top-left
/// corner coordinate and its `Size`.
pub fn rectangle(top_left: Point, size: Size) -> Self {
Self::new(|p| p.rectangle(top_left, size))
}
/// Creates a new [`Path`] representing a circle given its center
/// coordinate and its radius.
pub fn circle(center: Point, radius: f32) -> Self {
Self::new(|p| p.circle(center, radius))
}
#[inline]
pub(crate) fn raw(&self) -> &lyon::path::Path {
&self.raw
}
#[inline]
pub(crate) fn transformed(
&self,
transform: &lyon::math::Transform,
) -> Path {
Path {
raw: self.raw.clone().transformed(transform),
}
}
}
pub(super) fn dashed(path: &Path, line_dash: LineDash<'_>) -> Path {
Path::new(|builder| {
let segments_odd = (line_dash.segments.len() % 2 == 1).then(|| {
[&line_dash.segments[..], &line_dash.segments[..]].concat()
});
let mut draw_line = false;
walk_along_path(
path.raw().iter().flattened(0.01),
0.0,
&mut RepeatedPattern {
callback: |position: lyon::algorithms::math::Point,
_tangent,
_distance| {
let point = Point {
x: position.x,
y: position.y,
};
if draw_line {
builder.line_to(point);
} else {
builder.move_to(point);
}
draw_line = !draw_line;
true
},
index: line_dash.offset,
intervals: segments_odd
.as_ref()
.map(Vec::as_slice)
.unwrap_or(line_dash.segments),
},
);
})
}
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