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//! A linear color gradient.
use iced_native::{Color, Point};
use crate::gradient::ColorStop;
use super::Gradient;
/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
#[derive(Debug, Clone, PartialEq)]
pub struct Linear {
/// The point where the linear gradient begins.
pub start: Point,
/// The point where the linear gradient ends.
pub end: Point,
/// [`ColorStop`]s along the linear gradient path.
pub color_stops: Vec<ColorStop>,
}
/// A [`Linear`] builder.
#[derive(Debug)]
pub struct Builder {
start: Point,
end: Point,
stops: Vec<(f32, Color)>,
valid: bool,
}
impl Builder {
/// Creates a new [`Builder`].
pub fn new(start: Point, end: Point) -> Self {
Self {
start,
end,
stops: vec![],
valid: true,
}
}
/// Adds a new stop, defined by an offset and a color, to the gradient.
///
/// `offset` must be between `0.0` and `1.0`.
pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
if !(0.0..=1.0).contains(&offset) {
self.valid = false;
}
self.stops.push((offset, color));
self
}
/// Builds the linear [`Gradient`] of this [`Builder`].
///
/// Returns `None` if no stops were added to the builder or
/// if stops not between 0.0 and 1.0 were added.
pub fn build(self) -> Option<Gradient> {
if self.stops.is_empty() || !self.valid {
return None;
}
Some(Gradient::Linear(Linear {
start: self.start,
end: self.end,
color_stops: self
.stops
.into_iter()
.map(|f| ColorStop {
offset: f.0,
color: f.1,
})
.collect(),
}))
}
}
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