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//! Handle events of a canvas.
use iced_native::keyboard;
use iced_native::mouse;
pub use iced_native::event::Status;
/// A [`Canvas`] event.
///
/// [`Canvas`]: struct.Event.html
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Event {
/// A mouse event.
Mouse(mouse::Event),
/// A keyboard event.
Keyboard(keyboard::Event),
}
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