summaryrefslogtreecommitdiffstats
path: root/graphics/src/triangle.rs
blob: 39359cfbe83814ca49e36377e490f1961025c34e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
//! Draw geometry using meshes of triangles.
use bytemuck::{Pod, Zeroable};

/// A set of [`Vertex2D`] and indices representing a list of triangles.
#[derive(Clone, Debug)]
pub struct Mesh2D {
    /// The vertices of the mesh
    pub vertices: Vec<Vertex2D>,
    /// The list of vertex indices that defines the triangles of the mesh.
    ///
    /// Therefore, this list should always have a length that is a multiple of 3.
    pub indices: Vec<u32>,
}

/// A two-dimensional vertex.
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
#[repr(C)]
pub struct Vertex2D {
    /// The vertex position in 2D space.
    pub position: [f32; 2],
}