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//! A collection of triangle primitives.
use crate::{Color, Point, Rectangle, triangle};
use crate::gradient::Gradient;
/// A mesh of triangles.
#[derive(Debug, Clone, Copy)]
pub struct Mesh<'a> {
/// The origin of the vertices of the [`Mesh`].
pub origin: Point,
/// The vertex and index buffers of the [`Mesh`].
pub buffers: &'a triangle::Mesh2D,
/// The clipping bounds of the [`Mesh`].
pub clip_bounds: Rectangle<f32>,
/// The shader of the [`Mesh`].
pub style: &'a Style,
}
#[derive(Debug, Clone)]
/// Supported shaders for primitives.
pub enum Style {
/// Fill a primitive with a solid color.
Solid(Color),
/// Fill a primitive with an interpolated color.
Gradient(Gradient)
}
impl <'a> Into<Style> for Gradient {
fn into(self) -> Style {
match self {
Gradient::Linear(linear) => {
Style::Gradient(Gradient::Linear(linear))
}
}
}
}
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