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//! A gradient that can be used as a [`Fill`] for some geometry.
//!
//! For a gradient that you can use as a background variant for a widget, see [`Gradient`].
//!
//! [`Gradient`]: crate::core::Gradient;
use crate::color;
use crate::core::gradient::ColorStop;
use crate::core::{self, Color, Point, Rectangle};

use std::cmp::Ordering;

#[derive(Debug, Clone, PartialEq)]
/// A fill which linearly interpolates colors along a direction.
///
/// For a gradient which can be used as a fill for a background of a widget, see [`crate::core::Gradient`].
pub enum Gradient {
    /// A linear gradient interpolates colors along a direction from its `start` to its `end`
    /// point.
    Linear(Linear),
}

impl From<Linear> for Gradient {
    fn from(gradient: Linear) -> Self {
        Self::Linear(gradient)
    }
}

impl Gradient {
    /// Packs the [`Gradient`] for use in shader code.
    pub fn pack(&self) -> Packed {
        match self {
            Gradient::Linear(linear) => linear.pack(),
        }
    }
}

/// A linear gradient that can be used in the style of [`Fill`] or [`Stroke`].
///
/// [`Fill`]: crate::geometry::Fill;
/// [`Stroke`]: crate::geometry::Stroke;
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Linear {
    /// The absolute starting position of the gradient.
    pub start: Point,

    /// The absolute ending position of the gradient.
    pub end: Point,

    /// [`ColorStop`]s along the linear gradient direction.
    pub stops: [Option<ColorStop>; 8],
}

impl Linear {
    /// Creates a new [`Builder`].
    pub fn new(start: Point, end: Point) -> Self {
        Self {
            start,
            end,
            stops: [None; 8],
        }
    }

    /// Adds a new [`ColorStop`], defined by an offset and a color, to the gradient.
    ///
    /// Any `offset` that is not within `0.0..=1.0` will be silently ignored.
    ///
    /// Any stop added after the 8th will be silently ignored.
    pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
        if offset.is_finite() && (0.0..=1.0).contains(&offset) {
            let (Ok(index) | Err(index)) =
                self.stops.binary_search_by(|stop| match stop {
                    None => Ordering::Greater,
                    Some(stop) => stop.offset.partial_cmp(&offset).unwrap(),
                });

            if index < 8 {
                self.stops[index] = Some(ColorStop { offset, color });
            }
        } else {
            log::warn!("Gradient: ColorStop must be within 0.0..=1.0 range.");
        };

        self
    }

    /// Adds multiple [`ColorStop`]s to the gradient.
    ///
    /// Any stop added after the 8th will be silently ignored.
    pub fn add_stops(
        mut self,
        stops: impl IntoIterator<Item = ColorStop>,
    ) -> Self {
        for stop in stops.into_iter() {
            self = self.add_stop(stop.offset, stop.color)
        }

        self
    }

    /// Packs the [`Gradient`] for use in shader code.
    pub fn pack(&self) -> Packed {
        let mut colors = [0u32; 8];
        let mut offsets = [0.0f32; 8];

        for (index, stop) in self.stops.iter().enumerate() {
            let (color, offset) =
                stop.map_or((Color::default(), 2.0), |s| (s.color, s.offset));

            if color::GAMMA_CORRECTION {
                //correct colors, convert to linear before uploading to GPU
                colors[index] = color.into_linear_u32();
            } else {
                //web colors, don't convert to linear before uploading to GPU
                colors[index] = color.into_u32();
            }

            offsets[index] = offset;
        }

        let direction = [self.start.x, self.start.y, self.end.x, self.end.y];

        Packed {
            colors,
            offsets,
            direction,
        }
    }
}

/// Packed [`Gradient`] data for use in shader code.
#[derive(Debug, Copy, Clone, PartialEq)]
#[repr(C)]
pub struct Packed {
    // 8 colors, each packed into a u32
    colors: [u32; 8],
    offsets: [f32; 8],
    direction: [f32; 4],
}

/// Creates a new [`Packed`] gradient for use in shader code.
pub fn pack(gradient: &core::Gradient, bounds: Rectangle) -> Packed {
    match gradient {
        core::Gradient::Linear(linear) => {
            let mut colors = [0u32; 8];
            let mut offsets = [0.0f32; 8];

            for (index, stop) in linear.stops.iter().enumerate() {
                let (color, offset) = stop
                    .map_or((Color::default(), 2.0), |s| (s.color, s.offset));

                if color::GAMMA_CORRECTION {
                    //correct colors, convert to linear before uploading to GPU
                    colors[index] = color.into_linear_u32();
                } else {
                    //web colors, don't convert to linear before uploading to GPU
                    colors[index] = color.into_u32();
                }

                offsets[index] = offset;
            }

            let (start, end) = linear.angle.to_distance(&bounds);

            let direction = [start.x, start.y, end.x, end.y];

            Packed {
                colors,
                offsets,
                direction,
            }
        }
    }
}