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//! For creating a Gradient.
pub mod linear;
pub use linear::Linear;
use crate::{Color, Point, Size};
#[derive(Debug, Clone, PartialEq)]
/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
/// or conically (TBD).
pub enum Gradient {
/// A linear gradient interpolates colors along a direction from its `start` to its `end`
/// point.
Linear(Linear),
}
impl Gradient {
/// Creates a new linear [`linear::Builder`].
pub fn linear(position: impl Into<Position>) -> linear::Builder {
linear::Builder::new(position.into())
}
}
#[derive(Debug, Clone, Copy, PartialEq)]
/// A point along the gradient vector where the specified [`color`] is unmixed.
///
/// [`color`]: Self::color
pub struct ColorStop {
/// Offset along the gradient vector.
pub offset: f32,
/// The color of the gradient at the specified [`offset`].
///
/// [`offset`]: Self::offset
pub color: Color,
}
#[derive(Debug)]
/// The position of the gradient within its bounds.
pub enum Position {
/// The gradient will be positioned with respect to two points.
Absolute {
/// The starting point of the gradient.
start: Point,
/// The ending point of the gradient.
end: Point,
},
/// The gradient will be positioned relative to the provided bounds.
Relative {
/// The top left position of the bounds.
top_left: Point,
/// The width & height of the bounds.
size: Size,
/// The start [Location] of the gradient.
start: Location,
/// The end [Location] of the gradient.
end: Location,
},
}
impl From<(Point, Point)> for Position {
fn from((start, end): (Point, Point)) -> Self {
Self::Absolute { start, end }
}
}
#[derive(Debug)]
/// The location of a relatively-positioned gradient.
pub enum Location {
/// Top left.
TopLeft,
/// Top.
Top,
/// Top right.
TopRight,
/// Right.
Right,
/// Bottom right.
BottomRight,
/// Bottom.
Bottom,
/// Bottom left.
BottomLeft,
/// Left.
Left,
}
impl Location {
fn to_absolute(&self, top_left: Point, size: Size) -> Point {
match self {
Location::TopLeft => top_left,
Location::Top => {
Point::new(top_left.x + size.width / 2.0, top_left.y)
}
Location::TopRight => {
Point::new(top_left.x + size.width, top_left.y)
}
Location::Right => Point::new(
top_left.x + size.width,
top_left.y + size.height / 2.0,
),
Location::BottomRight => {
Point::new(top_left.x + size.width, top_left.y + size.height)
}
Location::Bottom => Point::new(
top_left.x + size.width / 2.0,
top_left.y + size.height,
),
Location::BottomLeft => {
Point::new(top_left.x, top_left.y + size.height)
}
Location::Left => {
Point::new(top_left.x, top_left.y + size.height / 2.0)
}
}
}
}
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