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//! Build and draw geometry.
pub mod fill;
pub mod path;
pub mod stroke;
mod style;
mod text;
pub use fill::Fill;
pub use path::Path;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
pub use style::Style;
pub use text::Text;
pub use crate::core::gradient::{self, Gradient};
use crate::Primitive;
/// A bunch of shapes that can be drawn.
#[derive(Debug, Clone)]
pub struct Geometry(pub Primitive);
impl From<Geometry> for Primitive {
fn from(geometry: Geometry) -> Self {
geometry.0
}
}
/// A renderer capable of drawing some [`Geometry`].
pub trait Renderer: crate::core::Renderer {
/// Draws the given layers of [`Geometry`].
fn draw(&mut self, layers: Vec<Geometry>);
}
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