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#version 450
layout(location = 0) uniform mat4 u_Transform;
layout(location = 0) in vec2 i_Position;
layout(location = 1) in vec4 i_Color;
layout(location = 0) out vec4 o_Color;
void main() {
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
o_Color = i_Color;
}
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