1 2 3 4 5 6 7 8 9 10 11 12 13
#version 330 uniform mat4 u_Transform; layout(location = 0) in vec2 i_Position; layout(location = 1) in vec4 i_Color; out vec4 v_Color; void main() { gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0); v_Color = i_Color; }