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use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
use iced::{slider, MouseCursor, Point, Rectangle};
use std::ops::RangeInclusive;
const RAIL: Rect = Rect {
x: 98.0,
y: 56.0,
w: 1.0,
h: 4.0,
};
const MARKER: Rect = Rect {
x: RAIL.x + 28.0,
y: RAIL.y,
w: 16.0,
h: 24.0,
};
impl slider::Renderer for Renderer<'_> {
fn draw(
&mut self,
cursor_position: Point,
bounds: Rectangle,
state: &slider::State,
range: RangeInclusive<f32>,
value: f32,
) -> MouseCursor {
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
self.sprites.add(DrawParam {
src: Rect {
x: RAIL.x / width,
y: RAIL.y / height,
w: RAIL.w / width,
h: RAIL.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + MARKER.w as f32 / 2.0,
y: bounds.y + 12.5,
},
scale: ggez::mint::Vector2 {
x: bounds.width - MARKER.w as f32,
y: 1.0,
},
..DrawParam::default()
});
let (range_start, range_end) = range.into_inner();
let marker_offset = (bounds.width - MARKER.w as f32)
* ((value - range_start) / (range_end - range_start).max(1.0));
let mouse_over = bounds.contains(cursor_position);
let is_active = state.is_dragging() || mouse_over;
self.sprites.add(DrawParam {
src: Rect {
x: (MARKER.x + (if is_active { MARKER.w } else { 0.0 }))
/ width,
y: MARKER.y / height,
w: MARKER.w / width,
h: MARKER.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + marker_offset.round(),
y: bounds.y + (if state.is_dragging() { 2.0 } else { 0.0 }),
},
..DrawParam::default()
});
if state.is_dragging() {
MouseCursor::Grabbing
} else if mouse_over {
MouseCursor::Grab
} else {
MouseCursor::OutOfBounds
}
}
}
|