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use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
use iced::{checkbox, MouseCursor};
const SPRITE: Rect = Rect {
x: 98.0,
y: 0.0,
w: 28.0,
h: 28.0,
};
impl checkbox::Renderer for Renderer<'_> {
fn draw(
&mut self,
cursor_position: iced::Point,
bounds: iced::Rectangle,
text_bounds: iced::Rectangle,
is_checked: bool,
) -> MouseCursor {
let mouse_over = bounds.contains(cursor_position)
|| text_bounds.contains(cursor_position);
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + (if mouse_over { SPRITE.w } else { 0.0 }))
/ width,
y: SPRITE.y / height,
w: SPRITE.w / width,
h: SPRITE.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
if is_checked {
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + SPRITE.w * 2.0) / width,
y: SPRITE.y / height,
w: SPRITE.w / width,
h: SPRITE.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
}
if mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
}
}
}
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