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[[stage(vertex)]]
fn main([[builtin(vertex_index)]] in_vertex_index: u32) -> [[builtin(position)]] vec4<f32> {
let x = f32(1 - i32(in_vertex_index)) * 0.5;
let y = f32(1 - i32(in_vertex_index & 1u) * 2) * 0.5;
return vec4<f32>(x, y, 0.0, 1.0);
}
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